Historique des commits

Auteur SHA1 Message Date
  Opuszek c5751cc82b fixes crash when entering a shipyard il y a 1 mois
  Mircea TheHonestCTO 39bd4a2d20 refactoring with guardingCreaturePosition il y a 2 mois
  Mircea TheHonestCTO 957c3d9eed move trace log behind #if il y a 2 mois
  Mircea TheHonestCTO 77a8b0f8e6 fix: monthly monsters aren't linked with other map objects at creation, leaving Nullkiller unable to see the next danger after killing a monthly monster; il y a 2 mois
  Ivan Savenko 241da5937d First semi-working version of antilag for hero movement il y a 4 mois
  Ivan Savenko e12765dca0 Fix sonar warnings, convert spaces -> tabs il y a 3 mois
  Michał Zaremba b2e51a5fb1 Add MapInfoCallback and EditorCallback il y a 5 mois
  Ivan Savenko e0de65d56c Reworked & fixed DARKNESS bonuses and lookout tower / skyship logic il y a 4 mois
  Ivan Savenko 24def2ed16 Icons for heroes on minimap il y a 5 mois
  Ivan Savenko af20b39fe6 Reduce non-const access to gamestate on server il y a 5 mois
  Ivan Savenko 54a46b77a9 Extract library entity randomization logic to separate class il y a 5 mois
  Ivan Savenko c0850f41b3 Pathfinder now uses IGameInfoCallback instead of CGameState il y a 5 mois
  Ivan Savenko e79c8b9fe1 Remove unnecessary access to gamestate il y a 5 mois
  Ivan Savenko a13806a0df Fix build il y a 5 mois
  Ivan Savenko 4d4da0454f map objects hierarchy now uses IGameInfoCallback il y a 5 mois
  Ivan Savenko 6f20235d07 Merge CPrivilegedInfoCallback into CGameInfoCallback il y a 5 mois
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis il y a 5 mois