Historique des commits

Auteur SHA1 Message Date
  Michał W. Urbańczyk a14606f32d New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development. il y a 15 ans
  Michał W. Urbańczyk 993036e4a1 New non battle stack class. (Base for future improved bonus system, stack exp / arts) il y a 15 ans
  Michał W. Urbańczyk eb6f7fffc9 Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes. il y a 16 ans
  Michał W. Urbańczyk 7f97a56a28 Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version. il y a 16 ans
  red1939 f7a1b74092 Next batch of code clearing. il y a 16 ans
  red1939 3f3c019784 Next part of AI code cleaning/reformatting. il y a 16 ans
  red1939 ed9b75b447 First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. il y a 16 ans
  Michał W. Urbańczyk 4c458a7e47 Bumped version, restored AI and Cage. il y a 16 ans
  Michał W. Urbańczyk 5073365eb9 Disable AI and Cage of Warlorlds for release (crashes) il y a 16 ans
  Michał W. Urbańczyk 307c20e7dc * fixed crash on clicking on the map frame il y a 16 ans
  Michał W. Urbańczyk a424032ec3 Bumped version to 0.73d, restored AI. il y a 16 ans
  Michał W. Urbańczyk ee3c318ed9 Version for development release 0.73c il y a 16 ans
  OnionKnight 3d2ab9c753 * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. il y a 16 ans
  Michał W. Urbańczyk 956a87f264 * redone stack queue algorithm il y a 16 ans
  Michał W. Urbańczyk 1f0a1bd771 More fixes. il y a 16 ans
  Frank Zago 90c31d5cd5 Typo. il y a 16 ans
  Trevor Standley f4743d2fc6 Various fixes. Temporarily replaced neural network's output with random number. il y a 16 ans
  Trevor Standley af1a55e063 More AI stuff. il y a 16 ans
  Trevor Standley a3b6bb4892 AI loads .brain file which contains a list of objects to visit and what features are necessary to determine how valuable that objective is. il y a 16 ans
  mateuszb 49a142b92e * minor changes il y a 16 ans
  Frank Zago 69217ff217 Compile fix for g++. il y a 16 ans
  Frank Zago 575840f641 Use amin instead of min. il y a 16 ans
  Trevor Standley 3d93e0acf0 AI doesn't try to visit itself. AI doesn't try to visit OPW/OPH objects that have been visited. Soon AI will be able to learn priorities. il y a 16 ans
  Trevor Standley 184676d7c4 AI now performs almost all basic operations. il y a 16 ans
  Trevor Standley cd4d3e6db3 il y a 16 ans
  Trevor Standley 48581962ab More AI changes. Minor associated fixes. il y a 16 ans
  Michał W. Urbańczyk 310c369265 Fixed two possible block-ups in AI. Fixed possible problems with picking hero available to recruit (no more duplicates hopefully). il y a 16 ans
  Trevor Standley 07828ab335 il y a 16 ans
  Trevor Standley 45d311a9f5 AI now attacks randomly. il y a 16 ans
  Michał W. Urbańczyk de1ed92379 * version set 0.73b il y a 16 ans