Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 48473b18f6 move checks for invincible bonus to UnitState & cache hai 10 meses
  Ivan Savenko ef8408fa5a Fix tests hai 10 meses
  K 462c79e190 remove never used code in CBonusSystemNode hai 1 ano
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's hai 1 ano
  Andrii Danylchenko 9edb0afff8 BattleAI: fix dragonbreath retaliation hai 1 ano
  Alexander Wilms 1b85abb508 Use auto instead of redundant type in initializations using new hai 1 ano
  Alexander Wilms 8800b361fd Disable broken tests so the working ones don't rot hai 1 ano
  Ivan Savenko ae92bdfb51 Fix Lua and test building %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 80e6485965 MetaIdentifier now uses std::variant internally %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b394158dc9 Bonus Source ID now uses metaidentifier %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8bdddd1324 Fix tests compilation %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin 2a8f9629ae tests: attempt to fix build without lua %!s(int64=2) %!d(string=hai) anos
  Konstantin P d14c951005 CBattleInfoCallbackTest: fix catch-value %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos