Commit történet

Szerző SHA1 Üzenet Dátum
  ArseniyShestakov e1a360408d GameConstants: move operators into header and always inline them 10 éve
  ArseniyShestakov 9fe442537b Pass on EPathfindingLayer and small fixes for code around it 10 éve
  ArseniyShestakov 4b64bec711 EPathfindingLayer: copy other code from ETerrainType for debugging 10 éve
  beegee1 dafaf86eef Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types 10 éve
  AlexVinS 685deddac1 Start spell-relatet files reorganisation 10 éve
  AlexVinS d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK 11 éve
  AlexVinS 66b022f93e initializer lists part1 11 éve
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 éve
  Ivan Savenko 7f276185bd Moving files: 11 éve
  alexvins 4203d69525 Part 2 of new spell configuration 11 éve
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: 11 éve
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur 12 éve
  beegee1 e01ef8e36a - Fixed mantis #1576 (doesn't hang game) 12 éve
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 éve
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 éve
  mateuszb 560315bc48 * SlotID refactoring 12 éve
  Michał W. Urbańczyk 827d7b8681 Fixes for previous rev. 12 éve
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain 12 éve
  mateuszb 9c1a117c1c * refactoring 12 éve
  mateuszb bda766b697 * refactoring 12 éve
  alexvins 8249e15f0f [c::b] update projects 12 éve
  mateuszb 8a8eecd063 * refactoring 12 éve
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 éve