Johannes Schauer Marin Rodrigues
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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8dfdfffd87
Use ResourcePath for audio files
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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823ffa7a07
Always use ResourcePath for referencing images and animations
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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8a31aeb94b
Battle animations use tick() for updates
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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7543fdf787
vcmi: add reverse effect animation type
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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2864a04bda
Minor refactoring
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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d34efaeb81
All battle effects now use time-based timings
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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8ed115a628
Fix ios compile
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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9be38780cd
Removed remaining parts of Geomeotries.h/cpp
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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ee7a573cb8
Refactoring of SDL API usage:
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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ae3f6c5e79
Renamed PointEffectAnimation -> EffectAnimation
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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5b41ced427
Removed sound playback from PointEffectAnimation
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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8b207fae63
ECreatureAnimType enum -> enum class
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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41b87088d5
Color muxer effects can now be (partially) configured by user.
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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e9e549148d
Implemented teleportation animation effect
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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6c04581655
Fix stack rendering order during movement
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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733f21f8dc
Petrify will freeze stack animations
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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864990db13
Implemented Bloodlust & Petrification effect
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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7857668158
Implemented group attack animations for dragons/Hydras/etc
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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814f6ed684
Made Clone color filter identical to H3
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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fb3a08e0a6
Added fading animation for fade-in effect for summons
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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b2f5a87a0f
Spell animation will now wait for hero animation before playing
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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e7206cb759
Cleaned up BattleHero class
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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c172e3c8e0
Cleaned up BattleAnimationClasses file
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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e791323502
Implemented placement sound for obstacles
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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0020d76d1d
Introduced animation phases for beter ordering of visuals in battles
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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c79634b6a7
Moved all animation ordering logic to callers
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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e750bd2713
Reverse death animation for resurrection spells
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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1dea1854ae
Moved battle animation enum's into new file
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%!s(int64=2) %!d(string=hai) anos |