Commit History

Autor SHA1 Mensaxe Data
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates %!s(int64=2) %!d(string=hai) anos
  Konstantin 7543fdf787 vcmi: add reverse effect animation type %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2864a04bda Minor refactoring %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ed115a628 Fix ios compile %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9be38780cd Removed remaining parts of Geomeotries.h/cpp %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ae3f6c5e79 Renamed PointEffectAnimation -> EffectAnimation %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5b41ced427 Removed sound playback from PointEffectAnimation %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8b207fae63 ECreatureAnimType enum -> enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 41b87088d5 Color muxer effects can now be (partially) configured by user. %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e9e549148d Implemented teleportation animation effect %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6c04581655 Fix stack rendering order during movement %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 733f21f8dc Petrify will freeze stack animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7857668158 Implemented group attack animations for dragons/Hydras/etc %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 814f6ed684 Made Clone color filter identical to H3 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fb3a08e0a6 Added fading animation for fade-in effect for summons %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b2f5a87a0f Spell animation will now wait for hero animation before playing %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e7206cb759 Cleaned up BattleHero class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c172e3c8e0 Cleaned up BattleAnimationClasses file %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e791323502 Implemented placement sound for obstacles %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0020d76d1d Introduced animation phases for beter ordering of visuals in battles %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c79634b6a7 Moved all animation ordering logic to callers %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e750bd2713 Reverse death animation for resurrection spells %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1dea1854ae Moved battle animation enum's into new file %!s(int64=2) %!d(string=hai) anos