Historique des commits

Auteur SHA1 Message Date
  DjWarmonger c538370c5d Players will be always able to see their owned heroes and other objects. Fixes #1959. il y a 11 ans
  KroArtem e73c60740c corrected text in vcmibuilder, corrected errors and warnings from cppcheck il y a 11 ans
  AlexVinS 66b022f93e initializer lists part1 il y a 11 ans
  Ivan Savenko aa0433228a Fixed cheats - sendMesssage will also pass current object. il y a 11 ans
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero il y a 11 ans
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects il y a 11 ans
  DjWarmonger 36a7cff998 Cleaning error messages at access to players. il y a 11 ans
  DjWarmonger d9273b3b2a Cleaning logs. il y a 11 ans
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants il y a 11 ans
  DjWarmonger bf567c9e50 Fixed crash caused by hiding tiles around AI heroes. il y a 11 ans
  Ivan Savenko 1157111fcf More bugfixing: il y a 11 ans
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win il y a 11 ans
  Ivan Savenko 6e3eaeee21 Minor fix to schema, server will print visited objects in debug log il y a 11 ans
  Ivan Savenko a0689fa377 Refactoring of hoverText from objects: il y a 11 ans
  Ivan Savenko ad632d1e8a Moved FoW management from CGObjectInstance to callback il y a 11 ans
  Ivan Savenko 44742814cd More cleanup: il y a 11 ans
  Ivan Savenko b2e8c92383 Cleanup: il y a 11 ans
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits il y a 11 ans
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. il y a 11 ans
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes il y a 11 ans
  karol57 c676c5da82 Fixed small error in nearest town finding algorithm. il y a 11 ans
  karol57 dd33fd51a8 int3 dist2d microoptimization il y a 11 ans
  Ivan Savenko 7f276185bd Moving files: il y a 11 ans
  AlexVinS 6f65d2484b Extract battleStackIsImmune from battleIsImmune il y a 11 ans
  AlexVinS ababd0d995 there can`t be resistance to rising spell (immunities are handled seperately) il y a 11 ans
  AlexVinS afd74ff649 Remove more hardcoded immunity handling. il y a 11 ans
  AlexVinS b6b12ad8f6 Merge and simplify resistance calculation il y a 11 ans
  AlexVinS 1431fcedf7 handleSpellCasting: Handle immunity before RESISTANCE. Now immune creatures shouldnt show resisted animation il y a 11 ans
  AlexVinS d9368ca5ba Use new battleGetStacksIf method il y a 11 ans
  DjWarmonger 00c31b4b85 Fixed #1790 il y a 11 ans