Ivan Savenko
							
						 | 
						
							
							
								8754e0ebb3
							
							Code formatting and cleanup
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								84bc6c42db
							
							Added 'Serializeable' base class for classes serializeable by pointer
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0c07384293
							
							Refactoring of serialization versioning handling
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								c872f8418f
							
							Implemented serialization of MapObjectSubID, refactoring of related code
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								34338f4eaa
							
							Remove few more implicit conversions
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								ed66fc2fb3
							
							Minor optimization of map startup time
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								823ffa7a07
							
							Always use ResourcePath for referencing images and animations
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								487f441f47
							
							Implemented boat selection for town shipyards
						 | 
						2 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								4bd3cc1679
							
							Update lib/mapObjects/ObjectTemplate.h
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								3c87b3934d
							
							Do not place object visible tiles over the top of the map.
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								b184e80b72
							
							Use the most suitable template for object
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								5b267f9cbd
							
							- Duplicate Monolith templates to ensure at least 100 are available to RMG
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								5f181e25af
							
							vcmi: modernize lib/mapObjects
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								2de3178158
							
							Fixed game startup
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								20c102e648
							
							Remove T prefix from new typedefs
						 | 
						3 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								f386f42166
							
							Merge remote-tracking branch 'origin/develop' into terrain-rewrite
						 | 
						3 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								4ea57ea7fc
							
							A variety of suggested style tweaks
						 | 
						3 years ago | 
					
				
					
						
							
								   Andrey Filipenkov
							
						 | 
						
							
							
								ff635edc0b
							
							wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
						 | 
						3 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								494b0f0226
							
							First version that compiles
						 | 
						3 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								3d2dc2335b
							
							Switch ObjectTemplate to shared_ptr<const> (#870)
						 | 
						3 years ago | 
					
				
					
						
							
								   Nordsoft91
							
						 | 
						
							
							
								aaa07e4d2e
							
							New terrain support - part 1 (#755)
						 | 
						3 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								9d9c026c85
							
							Code style: serialize everything on own lines for easier debugging (#357)
						 | 
						8 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								f1e5797834
							
							Code style: move or add licensing information on top of every file
						 | 
						8 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								a85b4cf2a5
							
							* WIP on event condition format
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								114dac7e81
							
							Added ObjectTemplate copy constructor and assignment operator
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								8a979d016f
							
							ObjectTemplate serialization
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								9cc3dae5fe
							
							Started working on objects serialization
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								0763b9a758
							
							- Implemented object per zone limit
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								22d26db694
							
							Correct placement of non-overlapping objects.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								920f56969b
							
							Create random obstacles that match terrain.
						 | 
						11 years ago |