Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko e54287ea5d Converted remaining identifier to new system %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62cd8b12d4 Converted several namespace enums to enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ec8d31bbfc First step at unifying game identifiers code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: %!s(int64=2) %!d(string=hai) anos
  SoundSSGood 9b5f6ec7cf CArtifact getters setters %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f7b27da00e Implemented support for "coast visitable" objects: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ce3e150d59 Minor formatting %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko caccd58eb0 boat offsets for shipyards are counted from visitable position %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d8879f1e53 NewObject pack now receives visitable position instead of h3m position %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3913b8e98c Heroes placed on water in map will be automatically given boat %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 56d69e790b Renamed MetaString methods to more logical names %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f35b3a0dc3 Replace MetaString operator << with member function %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6f743916db Moved CGCreature to a new file %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 77b58bc66d Cleaned up object constructors to reduce duplicated code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4d947be287 Adventure map shipyard nwo has configurable boat type %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 487f441f47 Implemented boat selection for town shipyards %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6aedb99117 Cleaned up IShipyard interface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a94b68e6aa Hill fort upgrade costs are now loaded from json %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2e7c382612 Moved creature upgrade logic to CGObjectInstance inheritors %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fc190b14bb Spell shrines can now be configured in json %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński adec58f5bf - Set fixed boat type for Tavern / Prison %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8d0dcd6ad7 All h3m bitsets are now loaded inside mapReader %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
  nordsoft b29fc1a5f4 Fix movement bonus subtype %!s(int64=2) %!d(string=hai) anos
  Konstantin P 54e4db3819 vcmi: fix abandoned mine resource loading %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4bb4d7e7a5 Merge pull request #1989 from SoundSSGood/refactoring-arts-p1 %!s(int64=2) %!d(string=hai) anos
  Konstantin 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos