Commit History

Autor SHA1 Mensaxe Data
  Vadim Markovtsev e6e975e9ef Fix adventure map movement segfault in some scenarios %!s(int64=10) %!d(string=hai) anos
  AlexVinS ed281a3cc6 SDL1 wipe, part 4. Codebase cleanup finished. Untested. %!s(int64=10) %!d(string=hai) anos
  AlexVinS dca1e28bc1 SDL1 wipe, part 1. Untested. %!s(int64=10) %!d(string=hai) anos
  AlexVinS f4c683cd5e Move VievXXX logic to server side (except expert ViewEarth) %!s(int64=10) %!d(string=hai) anos
  AlexVinS f6e83685e7 Initial implementation of VIEW_AIR & VIEW_EARTH %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 00de870f17 Check input destination position when moving using arrow keys %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov a6ce45e867 Cursor: show battle cursor for garrison if there creature behind %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 2a082e6c21 Merge pull request #84 from Fayth/test/advMapFading %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 5d1fbedf85 Merge pull request #91 from Fayth/fix-advmap-restoring %!s(int64=10) %!d(string=hai) anos
  Fay 116e1d62a1 Makes player interface recreate advmap instead of reusing existing instance; %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov dae03fdf92 Blick Quest Log button if map have no quests %!s(int64=10) %!d(string=hai) anos
  Fay f30cb0fa5b Fixes crash when loading game (if path was visible previously); %!s(int64=10) %!d(string=hai) anos
  Fay cbb75d1c7a Support for fading heroes/boats (+flags); %!s(int64=10) %!d(string=hai) anos
  Fay 3c3fb0e21d Added advmap config options to enable/disable fading; %!s(int64=10) %!d(string=hai) anos
  Fay 5a7a208617 Minor fixes (possible surface leak); %!s(int64=10) %!d(string=hai) anos
  Fay 4c636c15e9 Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading %!s(int64=10) %!d(string=hai) anos
  Fay 447c4603a2 Fade-in fixes; %!s(int64=10) %!d(string=hai) anos
  Fay e56488d700 Fixed gems redrawing after world view scale change; %!s(int64=10) %!d(string=hai) anos
  Fay 5e78a3147a Abstracted fading into separate class; %!s(int64=10) %!d(string=hai) anos
  Fay df419e23c0 Fixed recoloring filler background to correct player color after game reload; %!s(int64=10) %!d(string=hai) anos
  Fay 794c03792a Added empty background below world view panel for better compat with higher resolutions; %!s(int64=10) %!d(string=hai) anos
  Fay 8adc209366 Fixed setting adventure map underground button state after game load; %!s(int64=10) %!d(string=hai) anos
  Fay beaf1a62c5 Added puzzle view button to world view gui; %!s(int64=10) %!d(string=hai) anos
  Fay 97d89d1d6c World view mode drawing: refactoring, part 1 (merged main drawing method); %!s(int64=10) %!d(string=hai) anos
  Fay e3dc37fece Fixed hotkeys in world view mode (added missing hotkeys + disabled non-world-view hotkeys); %!s(int64=10) %!d(string=hai) anos
  Fay 447119e2f5 Changed zoom factors to resemble OH3 as closely as possible; %!s(int64=10) %!d(string=hai) anos
  Fay 3823631a57 Fixed recoloring world view panel info icons after current player change; %!s(int64=10) %!d(string=hai) anos
  Fay 4b248c2762 World view impl -- initial; %!s(int64=10) %!d(string=hai) anos
  AlexVinS 54453aee73 get rid of boost::assign %!s(int64=11) %!d(string=hai) anos