Andrii Danylchenko
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8b964be71f
Merge pull request #1111 from GermanAizek/develop
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%!s(int64=2) %!d(string=hai) anos |
lainon
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7fdad4e0f6
Code refactor following C++ standard and condition fixes
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%!s(int64=2) %!d(string=hai) anos |
nordsoft
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0f35082024
Fix crash with objects belonging players without state
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%!s(int64=3) %!d(string=hai) anos |
nordsoft
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7bcb318593
Fix bug related to town entrance
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%!s(int64=3) %!d(string=hai) anos |
Tomasz Zieliński
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f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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%!s(int64=3) %!d(string=hai) anos |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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%!s(int64=3) %!d(string=hai) anos |
Tomasz Zieliński
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494b0f0226
First version that compiles
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%!s(int64=3) %!d(string=hai) anos |
DjWarmonger
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7ba271edf1
Rotation rebase2 (#912)
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%!s(int64=3) %!d(string=hai) anos |
Andrii Danylchenko
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4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
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%!s(int64=3) %!d(string=hai) anos |
Andrii Danylchenko
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3b1d271ae0
allow configurable battleground graphics
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%!s(int64=3) %!d(string=hai) anos |
Nordsoft91
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c4035134e5
New battlegrounds (#758)
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%!s(int64=3) %!d(string=hai) anos |
Nordsoft91
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aaa07e4d2e
New terrain support - part 1 (#755)
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%!s(int64=3) %!d(string=hai) anos |
Nordsoft91
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9d06e51631
Place proper towns in underground (#743)
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%!s(int64=3) %!d(string=hai) anos |
Dmitry Orlov
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ea2931c6ea
Fix: Get rid of 'Tile is not visible' error message
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%!s(int64=3) %!d(string=hai) anos |
Andrii Danylchenko
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3fa7e0976f
Nullkiller: update / fix build, core changes required for Nullkiller AI
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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9c8d776398
Merge branch 'develop' into handlersAbstraction
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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4a1e676399
3095 - fix campaign transition
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%!s(int64=4) %!d(string=hai) anos |
AlexVinS
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ecaa9f5d0b
Entities redesign and a few ERM features
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%!s(int64=7) %!d(string=hai) anos |
Dmitry Orlov
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8f331dce31
Feature: Lodestar Grail should work.
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%!s(int64=4) %!d(string=hai) anos |
Dmitry Orlov
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39de2f6435
Fix: Morale bonus should be shown correctly
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%!s(int64=5) %!d(string=hai) anos |
John Bolton
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a05ae78e67
Fixed lots of warnings.
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%!s(int64=5) %!d(string=hai) anos |
John Bolton
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6d8f1e4530
Fixed incorrect usage of const std::shared_ptr. Resolves 0003142.
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%!s(int64=5) %!d(string=hai) anos |
Dydzio
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4a21841ce2
Check other players startinfo for random hero pick (#580)
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%!s(int64=6) %!d(string=hai) anos |
Andrii Danylchenko
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035d279ae8
Refactor CGHeroInstance, make spells private
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%!s(int64=6) %!d(string=hai) anos |
Andrii Danylchenko
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f327c46fa3
AI pathfinding: rename and add const to functions
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%!s(int64=7) %!d(string=hai) anos |
Andrii Danylchenko
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7150fc9f71
AI: pathfinder api supports configuration
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%!s(int64=7) %!d(string=hai) anos |
Aleksei Iupinov
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7ed318d156
Stop awarding single scenario bonuses in campaigns
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%!s(int64=7) %!d(string=hai) anos |
Arseniy Shestakov
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ac66fc7f42
Full rework of pre-game interface and networking
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%!s(int64=7) %!d(string=hai) anos |
Henning Koehler
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7f76648a7c
Extend Bonus.addInfo to integer vector (#427)
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%!s(int64=7) %!d(string=hai) anos |
Henning Koehler
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d3e4fc6e7a
renamed CBonusSystemNode::popBonuses to removeBonusesRecursive
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%!s(int64=7) %!d(string=hai) anos |