Историја ревизија

Аутор SHA1 Порука Датум
  DjWarmonger a9ddeb665b Place large obstacles first. пре 11 година
  DjWarmonger 67d8a24f0b Experiments with object distance. пре 11 година
  DjWarmonger 1dd88d394f All required objects will now constitute main paths of zone (again), which should improve their shape. пре 11 година
  DjWarmonger 156e19cdf6 Various optimizations based on RMG profiling. пре 11 година
  DjWarmonger 0763b9a758 - Implemented object per zone limit пре 11 година
  DjWarmonger be8c9c8378 Correct strength of zone guards. Logs for guard strength. пре 11 година
  DjWarmonger 966873181f Do not let monsters or treasures spawn near already placed monsters. пре 11 година
  DjWarmonger 927e16d9f5 Almost correct placement of all objects. пре 11 година
  DjWarmonger 2a8ae6310e Better object placement and accessibility. пре 11 година
  DjWarmonger 22d26db694 Correct placement of non-overlapping objects. пре 11 година
  DjWarmonger 866cd6f540 Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries. пре 11 година
  DjWarmonger ab748ae221 Somewhat better gate placement, attempt to add rocky tiles to underground zones. пре 11 година
  DjWarmonger d118fbffe8 Correct placement of subterranean gates. пре 11 година
  DjWarmonger 60a5c764b8 Correct zone placement & sizing for underground maps. пре 11 година
  DjWarmonger 920f56969b Create random obstacles that match terrain. пре 11 година
  DjWarmonger f84e25fa78 Somewhat better algorithm for paths, helps balance object distribution. пре 11 година
  DjWarmonger 8e66b7168a Corrected paths & guard for large objects. пре 11 година
  DjWarmonger 01355a77d8 Added "monster strength" info to templates. пре 11 година
  DjWarmonger aa54803c50 Refactoring, clearing logs. пре 11 година
  DjWarmonger 79da7b92ce Templates now contain info about mines. пре 11 година
  DjWarmonger 93b44de63c Handling "terrain type" and "match terrain to town" options. пре 11 година
  DjWarmonger 236b3ec807 Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields. пре 11 година
  DjWarmonger 1a34297c33 Rearranged treasure pile info. пре 11 година
  DjWarmonger 743d8dcf9f Treasure piles won't be placed at free tiles. пре 11 година
  DjWarmonger c470b9606b Obstacles won't be generated around unguarded objects. пре 11 година
  DjWarmonger 464ffc4afa Implemented (hopefully) original treasure randomization algorithm. пре 11 година
  DjWarmonger fdb81f4d5c Reading treasure values from config. пре 11 година
  DjWarmonger 62e9f13b08 - Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426 пре 11 година
  DjWarmonger 7db06e6bd0 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG пре 11 година
  DjWarmonger 7f31b7dddb - Zone guards will now match template settings. пре 11 година