Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko ec6f19ea18 Code reorganization, no changes to functionality %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4501036a04 Basic version of hero movement on map. Removed old code. %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov c4e7e91850 fix single process build for Android %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov 5b1f3bf0db use JNIEnv object from SDL instead of forwarding from Java for Client %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 9f55666931 rework netpacks to avoid double typeinfo %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 57ee9a9bf3 Merge vcmi/beta into vcmi/develop %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 4cfc93d2da Somehow it works but JNI signatures were incorrect %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fc0f5a9fb3 Reduced SDL includes %!s(int64=2) %!d(string=hai) anos
  Dydzio e593b61201 Merge branch 'develop' into client-commands-improvements %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 246281e62a Merged vcmi/beta with vcmi/develop %!s(int64=2) %!d(string=hai) anos
  Dydzio b5a1b178d9 Explicitly call reset on shared_ptr for potential readability boost %!s(int64=2) %!d(string=hai) anos
  Dydzio cb3fd24ec0 Fixes after merge, move removeGUI to Client class %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 9f9798d3a4 Update android JNI bindings %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5d80457eda Merge with vcmi/develop branch %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c835a84051 Moved all GUI handling from BattleInterface to BattleControlPanel %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4d628a8ba1 Fixed several assertion failures on shutting down game %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c855823528 Renamed files in client/battle to match new names of classes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3f9a0a855e Renamed most of classes in client/battle directory to match current code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko facf77b3ae vstd::unique -> std::unique %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland %!s(int64=2) %!d(string=hai) anos
  nordsoft 628abd1428 Fix campaign serialization %!s(int64=3) %!d(string=hai) anos
  nordsoft 3621b05682 Rename variable %!s(int64=3) %!d(string=hai) anos
  nordsoft 8a8716ce8a Pass loaded game over network too %!s(int64=3) %!d(string=hai) anos
  nordsoft 7ee4fca120 Pass whole gamestate over network %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 7e6ed0583c disable all scripting code when configuring without scripting modules %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 4defbc314a Fix saves when some humans become AI. (PlayerInterface destructor clears LOCPLINT) %!s(int64=3) %!d(string=hai) anos
  Dmitry Orlov 30b879ae5d Fixed: duplicated bonusing building. Improved: opposite bonus propagation %!s(int64=4) %!d(string=hai) anos