Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko ec8e078ef8 - fixed out of sync hero armies %!s(int64=13) %!d(string=hai) anos
  DjWarmonger cff758cfba Moved artifact-related text to CArtifact class. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace %!s(int64=13) %!d(string=hai) anos
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) %!s(int64=13) %!d(string=hai) anos
  mateuszb 100dad889a * much better callback function declaration (previous version inspired me to write a new coding guideline) %!s(int64=13) %!d(string=hai) anos
  DjWarmonger a7cea94247 - Hopefully fixed #1103 %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 0d863c83d7 - removed autogenerated by autotools files %!s(int64=13) %!d(string=hai) anos
  beegee1 105083dd70 * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods %!s(int64=13) %!d(string=hai) anos
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream %!s(int64=13) %!d(string=hai) anos
  beegee1 720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko db10f512d5 - game won't crash on missing dwellings (instead random one will generated) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko da7a6234b1 - some tweaks towards new towns %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 9f0441a0be - adventure map defs are now part of town config. Should be the last part %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 306d64b0c4 - it is possible to read json file with vector %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 15a7f43e11 - fixed #1075, #1080, #1081 %!s(int64=13) %!d(string=hai) anos
  mateuszb f3f4a7633d * fixed 1085 %!s(int64=13) %!d(string=hai) anos
  mateuszb f16a3a4527 * fixed bug 1084 %!s(int64=13) %!d(string=hai) anos
  mateuszb 7fe2692bf8 * support for campaign scenarios with no bonuses %!s(int64=13) %!d(string=hai) anos
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. %!s(int64=13) %!d(string=hai) anos
  mateuszb 6a81c8b1af * campaign against magic numbers %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 3fcba4fb5c - fixed crash on start of some campaigns %!s(int64=13) %!d(string=hai) anos
  mateuszb 9acfa0d136 * more or less working HERO campaign bonus %!s(int64=13) %!d(string=hai) anos
  mateuszb 82e21f8b6e * minor campaign related improvements %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 8f936cd34d - added battleAI to CMake, compile fixes %!s(int64=13) %!d(string=hai) anos
  mateuszb 8e3de98059 * restoring campaign features %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: %!s(int64=13) %!d(string=hai) anos
  mateuszb fb2f19b4c5 * some work on campaigns %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 0ca9f64573 Next part of town configuration: %!s(int64=13) %!d(string=hai) anos