Commit History

Autor SHA1 Mensaxe Data
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko ade84699b0 found a bug in code where AI can change client gamestate directly causing sorting crash %!s(int64=4) %!d(string=hai) anos
  John Bolton c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. %!s(int64=5) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  toneyisnow 1319175bdc Removed the create functions in the ColorShifter classes. %!s(int64=5) %!d(string=hai) anos
  toneyisnow 8db638c054 Fix tiny space issue and remove reference of SDL.h %!s(int64=5) %!d(string=hai) anos
  toneyisnow 0f3dabab9a Initialize the change: %!s(int64=5) %!d(string=hai) anos
  Dydzio 492d6504b4 Fix all common victory/defeat crashes %!s(int64=6) %!d(string=hai) anos
  Dydzio eb19806cf5 Fix dialog showing for losing player %!s(int64=6) %!d(string=hai) anos
  Dydzio 54e6e42c46 Fix no player interface swap on being attacked %!s(int64=6) %!d(string=hai) anos
  Dydzio d50add0246 Remove apparently useless code %!s(int64=6) %!d(string=hai) anos
  Dydzio 2b6fe9298a Hackfix for campaigns %!s(int64=6) %!d(string=hai) anos
  Dydzio 97869fc36f Fixed single map victory crash %!s(int64=6) %!d(string=hai) anos
  Dydzio 57b687a094 Fix crash on portal teleport when it's 1st action in movement (#491) %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) %!s(int64=7) %!d(string=hai) anos
  Johannes 'josch' Schauer 5d487c09fe client/CPlayerInterface.cpp: initialize observerInDuelMode %!s(int64=7) %!d(string=hai) anos
  Johannes 'josch' Schauer 337f22195c client/CPlayerInterface.cpp: remove unused variable %!s(int64=7) %!d(string=hai) anos
  Henning Koehler 2ede3783dd Settings: savefrequency is now configurable in launcher %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=7) %!d(string=hai) anos
  AlexVinS 03cfd2cb78 Do not use StackLocation in netpacks %!s(int64=7) %!d(string=hai) anos
  AlexVinS 8cec07afbd Replaced CGHeroInstance and CGObjectInstance with ObjectInstanceID in NetPacks %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov fc0ab5b970 TerrainTileObject: store ambientSound for every object %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f15cadc87b Implement configurable object sounds: ambient, visit and removal %!s(int64=8) %!d(string=hai) anos
  Michał Kalinowski 26a222ac62 Change JsonType to enum class (#393) %!s(int64=8) %!d(string=hai) anos
  Fay 1ee4e232fa Removed unnecessary full screen redraws in swipe mode; (#381) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov ae13123129 CPlayerInterface: don't stop hero movement on embark / disembark %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov cd98dd0b89 CGuiHandler: make terminate_cond non-static %!s(int64=8) %!d(string=hai) anos
  AlexVinS 8c0fab1dcf fixes %!s(int64=8) %!d(string=hai) anos