Commit History

Autor SHA1 Mensaxe Data
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  Zsolt Sz. Sztupák 3c5194a232 Add support for the Android App to notify if the server has been closed %!s(int64=5) %!d(string=hai) anos
  AlexVinS 4b5910c2f4 VCAI performance improvements %!s(int64=6) %!d(string=hai) anos
  godric3 7ded9dbda8 Fix crash when generating random map with random number of players %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov 324717acbe Spelling fixes: privilaged -> privileged, retreive -> retrieve %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov fc3b8b2c87 Refactoring: replace macro with variadic templates on client-side %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov da117e9255 Code style: remove void from constructors without arguments %!s(int64=7) %!d(string=hai) anos
  AlexVinS 805b5215de Client threading tweak %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov ec2bef40fb CServerHandler: avoid crash without interprocess memory %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov c3e6195cc9 CServerHandler: one more small fix when server is crashed %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 9c7c47c754 CServerHandler: for now don't stop client if server crashed %!s(int64=8) %!d(string=hai) anos
  AlexVinS 8c0fab1dcf fixes %!s(int64=8) %!d(string=hai) anos
  AlexVinS 15138c23de Finished conversion to new logging API %!s(int64=8) %!d(string=hai) anos
  AlexVinS 64d9dadd64 Logging cleanup. %!s(int64=8) %!d(string=hai) anos
  AlexVinS 143ff682bc Logging cleanup %!s(int64=8) %!d(string=hai) anos
  AlexVinS 61e241308d Logging cleanup %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov b52cfe5283 Code style: use parentheses for creating heap-based objects (#344) %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov a4c0ad94b1 Code style: remove default value hints in definitions (#342) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  AlexVinS 09df2dcfbb fixed possible race condition %!s(int64=8) %!d(string=hai) anos
  AlexVinS 2c525fc76e Attempt to fix headless tests crash. %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov 5dfb7a5771 Merge pull request #317 from vcmi/attackerOwned %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov c059f95e2e CClient::loadGame: pass correct save version for BinaryDeserializer %!s(int64=8) %!d(string=hai) anos
  AlexVinS 4f8c7bd4bb CStack refactoring %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov 2f305cc68d Remove code related to duel mode (#312) %!s(int64=8) %!d(string=hai) anos