red1939
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ed9b75b447
First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions.
|
il y a 16 ans |
Michał W. Urbańczyk
|
4c458a7e47
Bumped version, restored AI and Cage.
|
il y a 16 ans |
Michał W. Urbańczyk
|
5073365eb9
Disable AI and Cage of Warlorlds for release (crashes)
|
il y a 16 ans |
Michał W. Urbańczyk
|
307c20e7dc
* fixed crash on clicking on the map frame
|
il y a 16 ans |
Michał W. Urbańczyk
|
a424032ec3
Bumped version to 0.73d, restored AI.
|
il y a 16 ans |
Michał W. Urbańczyk
|
ee3c318ed9
Version for development release 0.73c
|
il y a 16 ans |
OnionKnight
|
3d2ab9c753
* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
|
il y a 16 ans |
Michał W. Urbańczyk
|
956a87f264
* redone stack queue algorithm
|
il y a 16 ans |
Michał W. Urbańczyk
|
1f0a1bd771
More fixes.
|
il y a 16 ans |
Frank Zago
|
90c31d5cd5
Typo.
|
il y a 16 ans |
Trevor Standley
|
f4743d2fc6
Various fixes. Temporarily replaced neural network's output with random number.
|
il y a 16 ans |
Trevor Standley
|
af1a55e063
More AI stuff.
|
il y a 16 ans |
Trevor Standley
|
a3b6bb4892
AI loads .brain file which contains a list of objects to visit and what features are necessary to determine how valuable that objective is.
|
il y a 16 ans |
mateuszb
|
49a142b92e
* minor changes
|
il y a 16 ans |
Frank Zago
|
69217ff217
Compile fix for g++.
|
il y a 16 ans |
Frank Zago
|
575840f641
Use amin instead of min.
|
il y a 16 ans |
Trevor Standley
|
3d93e0acf0
AI doesn't try to visit itself. AI doesn't try to visit OPW/OPH objects that have been visited. Soon AI will be able to learn priorities.
|
il y a 16 ans |
Trevor Standley
|
184676d7c4
AI now performs almost all basic operations.
|
il y a 16 ans |
Trevor Standley
|
cd4d3e6db3
|
il y a 16 ans |
Trevor Standley
|
48581962ab
More AI changes. Minor associated fixes.
|
il y a 16 ans |
Michał W. Urbańczyk
|
310c369265
Fixed two possible block-ups in AI. Fixed possible problems with picking hero available to recruit (no more duplicates hopefully).
|
il y a 16 ans |
Trevor Standley
|
07828ab335
|
il y a 16 ans |
Trevor Standley
|
45d311a9f5
AI now attacks randomly.
|
il y a 16 ans |
Michał W. Urbańczyk
|
de1ed92379
* version set 0.73b
|
il y a 16 ans |
Trevor Standley
|
b987f02cb0
AI heroes move to random safe objects.
|
il y a 16 ans |
Trevor Standley
|
3cdff92e42
AI walks around randomly until movement is almost out. Battle causes crash.
|
il y a 16 ans |
Michał W. Urbańczyk
|
2f73b6cd1e
* pressing enter or escape close spellbook
|
il y a 16 ans |
Frank Zago
|
788343dd1d
Typo: cast is an irregular verb.
|
il y a 16 ans |
ambtrip
|
1906060bc6
GeniusAI:
|
il y a 16 ans |
mateuszb
|
b0e2d13b4e
* new spells:
|
il y a 16 ans |