Historique des commits

Auteur SHA1 Message Date
  red1939 ed9b75b447 First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. il y a 16 ans
  Michał W. Urbańczyk 4c458a7e47 Bumped version, restored AI and Cage. il y a 16 ans
  Michał W. Urbańczyk 5073365eb9 Disable AI and Cage of Warlorlds for release (crashes) il y a 16 ans
  Michał W. Urbańczyk 307c20e7dc * fixed crash on clicking on the map frame il y a 16 ans
  Michał W. Urbańczyk a424032ec3 Bumped version to 0.73d, restored AI. il y a 16 ans
  Michał W. Urbańczyk ee3c318ed9 Version for development release 0.73c il y a 16 ans
  OnionKnight 3d2ab9c753 * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. il y a 16 ans
  Michał W. Urbańczyk 956a87f264 * redone stack queue algorithm il y a 16 ans
  Michał W. Urbańczyk 1f0a1bd771 More fixes. il y a 16 ans
  Frank Zago 90c31d5cd5 Typo. il y a 16 ans
  Trevor Standley f4743d2fc6 Various fixes. Temporarily replaced neural network's output with random number. il y a 16 ans
  Trevor Standley af1a55e063 More AI stuff. il y a 16 ans
  Trevor Standley a3b6bb4892 AI loads .brain file which contains a list of objects to visit and what features are necessary to determine how valuable that objective is. il y a 16 ans
  mateuszb 49a142b92e * minor changes il y a 16 ans
  Frank Zago 69217ff217 Compile fix for g++. il y a 16 ans
  Frank Zago 575840f641 Use amin instead of min. il y a 16 ans
  Trevor Standley 3d93e0acf0 AI doesn't try to visit itself. AI doesn't try to visit OPW/OPH objects that have been visited. Soon AI will be able to learn priorities. il y a 16 ans
  Trevor Standley 184676d7c4 AI now performs almost all basic operations. il y a 16 ans
  Trevor Standley cd4d3e6db3 il y a 16 ans
  Trevor Standley 48581962ab More AI changes. Minor associated fixes. il y a 16 ans
  Michał W. Urbańczyk 310c369265 Fixed two possible block-ups in AI. Fixed possible problems with picking hero available to recruit (no more duplicates hopefully). il y a 16 ans
  Trevor Standley 07828ab335 il y a 16 ans
  Trevor Standley 45d311a9f5 AI now attacks randomly. il y a 16 ans
  Michał W. Urbańczyk de1ed92379 * version set 0.73b il y a 16 ans
  Trevor Standley b987f02cb0 AI heroes move to random safe objects. il y a 16 ans
  Trevor Standley 3cdff92e42 AI walks around randomly until movement is almost out. Battle causes crash. il y a 16 ans
  Michał W. Urbańczyk 2f73b6cd1e * pressing enter or escape close spellbook il y a 16 ans
  Frank Zago 788343dd1d Typo: cast is an irregular verb. il y a 16 ans
  ambtrip 1906060bc6 GeniusAI: il y a 16 ans
  mateuszb b0e2d13b4e * new spells: il y a 16 ans