beegee1
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ee51c5beb5
- Renamed /lib subfolders to lowercase
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12 years ago |
mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 years ago |
Ivan Savenko
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da6cb0ae12
- trade windows work with new creatures\artifacts
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13 years ago |
Ivan Savenko
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b5ebf443fc
- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
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13 years ago |
Ivan Savenko
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e36bc50504
- support for new heroes and hero classes
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13 years ago |
Ivan Savenko
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ffe8b99369
- reorganized hero classes
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13 years ago |
Ivan Savenko
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e3231db1c9
- primaryResource and warMachine now use string ID
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13 years ago |
Ivan Savenko
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1c5a4c669c
- merged minimap.json into terrains.json
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13 years ago |
Ivan Savenko
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f7915d9e61
- removed creature-related code from ModHandler
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13 years ago |
Ivan Savenko
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c071a03a8a
- fix for #1135
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13 years ago |
Ivan Savenko
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15a7f43e11
- fixed #1075, #1080, #1081
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13 years ago |
Ivan Savenko
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8f936cd34d
- added battleAI to CMake, compile fixes
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13 years ago |
Ivan Savenko
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0ca9f64573
Next part of town configuration:
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13 years ago |
Ivan Savenko
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c7789992c3
- fix for hero flags along with battlehero cleanup
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13 years ago |
Ivan Savenko
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708ad6ac7f
- music player uses URI's instead of enum from music base
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13 years ago |
Ivan Savenko
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e67f8afdd9
- removed multiple unused files
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13 years ago |
Ivan Savenko
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b3c17d2788
large filesystem update. Filesysytem is now fully functional, everything should work.
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13 years ago |
Ivan Savenko
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13de841e10
- minor tweaks to quest window
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13 years ago |
Ivan Savenko
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9d2711fb51
- rewrote most of classes from adventure map window
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13 years ago |
Ivan Savenko
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c512069177
- fixed #982:
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13 years ago |
Ivan Savenko
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665837d656
- hopefully better town development for AI
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13 years ago |
Ivan Savenko
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45c2809a40
- pregame will use same resolution as main game
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13 years ago |
beegee1
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156aa6e4d9
* Updated class - file - handling
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14 years ago |
beegee1
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2f5d6f2684
* CHexField renamed to CBattleHex
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14 years ago |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 years ago |
Frank Zago
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8403d177aa
Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines.
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14 years ago |
Ivan Savenko
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d113517db4
- fixed #108, #798, #810
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14 years ago |
ori.bar
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5b836f428a
Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file.
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14 years ago |
Frank Zago
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04995938dc
Fixed bad battle backgrounds (introduced in r2334).
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14 years ago |
Frank Zago
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d8249d007f
Replaced a few iterators with BOOST_FOREACH.
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14 years ago |