beegee1
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ee51c5beb5
- Renamed /lib subfolders to lowercase
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12 年之前 |
stopiccot
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f2309d70dd
replaced extern SDL_Surface* X; all over the code with single header
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12 年之前 |
mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 年之前 |
Michał W. Urbańczyk
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d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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12 年之前 |
mateuszb
|
9c1a117c1c
* refactoring
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12 年之前 |
mateuszb
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a1da195b85
* minor refactoring
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12 年之前 |
alexvins
|
4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
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12 年之前 |
Ivan Savenko
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e36bc50504
- support for new heroes and hero classes
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13 年之前 |
Ivan Savenko
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ffe8b99369
- reorganized hero classes
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13 年之前 |
beegee1
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 年之前 |
Ivan Savenko
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f7915d9e61
- removed creature-related code from ModHandler
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13 年之前 |
beegee1
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105083dd70
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
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13 年之前 |
beegee1
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a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
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13 年之前 |
beegee1
|
720deba838
* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
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13 年之前 |
Michał W. Urbańczyk
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f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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13 年之前 |
Michał W. Urbańczyk
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2ba0427432
* Fixed #1096
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13 年之前 |
mateuszb
|
6a81c8b1af
* campaign against magic numbers
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13 年之前 |
Ivan Savenko
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e67f8afdd9
- removed multiple unused files
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13 年之前 |
Ivan Savenko
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d60f2d57a0
- first part of CIntObject API clean-up.
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13 年之前 |
Ivan Savenko
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6f6cd6814e
- fixed wrong battlefield (#961)
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13 年之前 |
DjWarmonger
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fb34a48eec
Compile fix for previous commit.
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13 年之前 |
Ivan Savenko
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90ff99d4eb
- fixed ancient #31
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13 年之前 |
Ivan Savenko
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46f48f0676
- bugfixing:
|
13 年之前 |
beegee1
|
156aa6e4d9
* Updated class - file - handling
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14 年之前 |
beegee1
|
2f5d6f2684
* CHexField renamed to CBattleHex
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14 年之前 |
beegee1
|
7f04ed990b
Major refactoring. First part: BattleInterface
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14 年之前 |
Ivan Savenko
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0f2e00c780
-(linux) Moved all (I hope) files created by VCMI to ~/.vcmi to prevents crash on launch from read-only directory
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14 年之前 |
Frank Zago
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c4b8039c1e
Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
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14 年之前 |
Michał W. Urbańczyk
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6ef44bde5a
Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
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14 年之前 |
ori.bar
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5b836f428a
Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file.
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14 年之前 |