|  Laserlicht | 2d511ecf1c
							
							console fix | 1 year ago | 
				
					
						|  Dydzio | 30a9a32549
							
							Do not trigger console via alt->tab | 1 year ago | 
				
					
						|  Laserlicht | a2174dc83f
							
							fix window open while sound playing | 2 years ago | 
				
					
						|  Laserlicht | bcf32984ce
							
							always sound at chat message | 2 years ago | 
				
					
						|  Ivan Savenko | 8dfdfffd87
							
							Use ResourcePath for audio files | 2 years ago | 
				
					
						|  Ivan Savenko | 142889e3a5
							
							Give all threads created by client human-readable name for debug | 2 years ago | 
				
					
						|  Ivan Savenko | 900b1c1763
							
							Simplified text input handling, fixes hotkeys on windows with text input | 2 years ago | 
				
					
						|  Ivan Savenko | 8b61c0d59b
							
							Replaced CIntObject::type bitfield with bool's. Added input blocking. | 2 years ago | 
				
					
						|  Ivan Savenko | 48eb8ab54f
							
							Play sound when receiving message, not just on sending ours | 2 years ago | 
				
					
						|  Ivan Savenko | 8ea0ecaec1
							
							show/showAll methods now use Canvas instead of SDL_Surface | 2 years ago | 
				
					
						|  Ivan Savenko | 1f513fd280
							
							Extracted event management from GuiHandler and CIntObject | 2 years ago | 
				
					
						|  Ivan Savenko | ad3e54e6c0
							
							Reduced usage of topWindow() method | 2 years ago | 
				
					
						|  Ivan Savenko | 7838190ef4
							
							Moved window stack management from GuiHandler to new class | 2 years ago | 
				
					
						|  Ivan Savenko | 64cc246358
							
							Fix positioning of console log overlay | 2 years ago | 
				
					
						|  Ivan Savenko | 243773b6ef
							
							Renamed some adventure map files & classes | 2 years ago | 
				
					
						|  Ivan Savenko | ca15bf5698
							
							Added autoselection of in-game console log width | 2 years ago | 
				
					
						|  Ivan Savenko | a015bf6507
							
							Initial part of dynamically-sized adventure map: | 2 years ago | 
				
					
						|  Ivan Savenko | dea10e6091
							
							Use more descriptive names for hotkeys | 2 years ago | 
				
					
						|  Ivan Savenko | 832e56e005
							
							Implementation of (very basic) shortcuts system | 2 years ago | 
				
					
						|  Ivan Savenko | dd227d24c3
							
							Formatting and cleanup | 2 years ago | 
				
					
						|  Ivan Savenko | 6a46138617
							
							Moved current selection to local state class | 2 years ago | 
				
					
						|  Ivan Savenko | 4ec32e4dcd
							
							Renamed CAdvMapInt to its proper full name | 2 years ago | 
				
					
						|  Ivan Savenko | f1902ab247
							
							Initial refactoring to encapsulate adventure map | 2 years ago | 
				
					
						|  Ivan Savenko | 0abc00f82e
							
							Fix assertion failure in in-game console | 2 years ago | 
				
					
						|  Ivan Savenko | a8fe8c0f3b
							
							Converted timer event into tick event that is called every frame | 2 years ago | 
				
					
						|  Ivan Savenko | 7ef5163d9d
							
							Merge pull request #1581 from IvanSavenko/map_render_rewrite | 2 years ago | 
				
					
						|  Ivan Savenko | b57a07b10f
							
							Restored ambient sounds functionality | 2 years ago | 
				
					
						|  Ivan Savenko | acdb8d6e06
							
							renamed Unicode -> TextOperations, to use for all text processing | 2 years ago | 
				
					
						|  Ivan Savenko | 65c020ef34
							
							Moved Unicode namespace out of GeneralTextHandler file | 2 years ago | 
				
					
						|  Ivan Savenko | 3fef2a5e1f
							
							Moved Colors to a separate file, updated includes | 2 years ago |