コミット履歴

作者 SHA1 メッセージ 日付
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 年 前
  Ivan Savenko 0e3eae3095 patch from KroArtem 12 年 前
  Ivan Savenko 012212698e compile fixes, cmake files update 12 年 前
  DjWarmonger c77fa499e7 Some more. 12 年 前
  DjWarmonger 7b4964b882 Constructors for Goals. 12 年 前
  DjWarmonger f0248dd245 More AI refactoring. 12 年 前
  DjWarmonger 9950bc6ec3 First part of AI refactoring. Trying to split AI into three distinct parts: 12 年 前
  Michał W. Urbańczyk 0e8fa04d9f Fixed #1487. 12 年 前
  Michał W. Urbańczyk 30a0237fb8 Merged the 092c-compat branch. 12 年 前
  Michał W. Urbańczyk c6c53a5b1e Few more freeze-related fixes. 12 年 前
  Michał W. Urbańczyk d1807585ad Fixed at least two #1428 freezes, likely more. 12 年 前
  Michał W. Urbańczyk b62bb096a7 Fixed #1430, work-around to make #1435 non-crashing. 12 年 前
  Michał W. Urbańczyk dd72261193 Fixed #1437. 12 年 前
  Michał W. Urbańczyk 92246a2c17 * Fixed #1417 — infinite loop of AI trying to visit allied creture generator 12 年 前
  Ivan Savenko 5654fef901 - ZipArchive namespace for operations with zip archives, located in CZipLoader.h/cpp. 12 年 前
  Michał W. Urbańczyk 3b42cff3ec #1409 should not crash anymore. 12 年 前
  Michał W. Urbańczyk e9d51a2670 Fixed issue that allowed to build multiple boats in town. Renamed state() to sth more sensible. 12 年 前
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 年 前
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 年 前
  Ivan Savenko dd808ef5cc bugfixing: 12 年 前
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. 12 年 前
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. 12 年 前
  Ivan Savenko dca8e9fa6f - removed access to one wog file 12 年 前
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. 12 年 前
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 年 前
  Michał W. Urbańczyk d30571aa4d AI won't access enemy heroes' objects that went under FoW. Fixes #1235. 12 年 前
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 年 前
  beegee1 45fccfb1a6 - Added new trace macro LOG_TRACE which autom. appends leaving func message - Removed old trace macros - Small refactoring in CMapEditManager - Changed documentation comments to /// style for various mapping header files 12 年 前
  beegee1 c10266ed97 - Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h 12 年 前
  beegee1 abf96a5b66 - Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections 12 年 前