Commit History

Author SHA1 Message Date
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 years ago
  Michał W. Urbańczyk c85829a00c * creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264 12 years ago
  Ivan Savenko 3285f1910b - finally, solution for imageIndex fields. All image lists will be generated in runtime 12 years ago
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
  Ivan Savenko 0cf969d508 - console logger by default uses same format as previously (no extra data) 12 years ago
  Ivan Savenko 619a07da03 - projectile blitting should be closer to original H3. But still not perfect. 12 years ago
  alexvins 2eb8263e51 Basic Configuration for bonus types 12 years ago
  Ivan Savenko f306d7bb70 some changes towards editing H3 objects via mods. Should be stable, report if not. 12 years ago
  Michał W. Urbańczyk a9fd7b806c Fixed crash on the new month when there are no creatures that can get double growth. (#1219, possibly #1217) 12 years ago
  mateuszb 560315bc48 * SlotID refactoring 12 years ago
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 years ago
  mateuszb f1c78e3260 * creature ID refactoring 12 years ago
  Ivan Savenko da6cb0ae12 - trade windows work with new creatures\artifacts 13 years ago
  Ivan Savenko 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) 13 years ago
  DjWarmonger 0e06ac15ad - Commanders are now a part of faction config 13 years ago
  Ivan Savenko 85a23e298c - generic string ID -> numeric ID resolution system 13 years ago
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler 13 years ago
  Ivan Savenko c071a03a8a - fix for #1135 13 years ago
  Ivan Savenko 306d64b0c4 - it is possible to read json file with vector 13 years ago
  Michał W. Urbańczyk 2ba0427432 * Fixed #1096 13 years ago
  mateuszb 6a81c8b1af * campaign against magic numbers 13 years ago
  Ivan Savenko 8f936cd34d - added battleAI to CMake, compile fixes 13 years ago
  DjWarmonger e2bfd53c98 - Fixed some issues and crashes 13 years ago
  DjWarmonger 656cf5ab6a - New creatures now work in game (more or less) 13 years ago
  DjWarmonger 3f95ba8ac8 Parsing & loading for new creatures. A lot of tweaks & improvements. Still needs some work. 13 years ago
  mateuszb aa04a5bcd0 * removed unnecessary include in .h -- they should be avoided 13 years ago
  DjWarmonger 9438cfc7e2 Moved creature sounds to CCreature. Sound IDs are now stored as strings. 13 years ago
  DjWarmonger 31f82cade0 - Removed integer parameters from CCreature, all stats are now handled by Bonus System Only 13 years ago
  Ivan Savenko cf15ca1cf0 - replaced loadToIt with better H3 parser. 13 years ago
  DjWarmonger edbc7f1223 - Some hardcoded settings will now be read from config/defaultMods.json 13 years ago