Commit History

Autor SHA1 Mensaxe Data
  Arseniy Shestakov f15cadc87b Implement configurable object sounds: ambient, visit and removal %!s(int64=8) %!d(string=hai) anos
  Michał Kalinowski 26a222ac62 Change JsonType to enum class (#393) %!s(int64=8) %!d(string=hai) anos
  Henning Koehler 3fe9bc34b8 CGHeroInstance::recreateSecondarySkillsBonuses() restores bonuses for all levels %!s(int64=8) %!d(string=hai) anos
  Henning Koehler 0153d0fc78 made fire/air/water/earth magic skills bonus-based %!s(int64=8) %!d(string=hai) anos
  Henning Koehler 9bbfb57b93 cleaned up secondary skill bonus merging %!s(int64=8) %!d(string=hai) anos
  Henning Koehler fc77c40a82 made ballistics bonus-based %!s(int64=8) %!d(string=hai) anos
  Henning Koehler 19e619f61e wisdom is now bonus-based %!s(int64=8) %!d(string=hai) anos
  Henning Koehler 1fa6cbe514 scouting uses SIGHT_RADIUS bonus %!s(int64=8) %!d(string=hai) anos
  Henning Koehler e8c32e05d8 turned pathfinding effect into a bonus %!s(int64=8) %!d(string=hai) anos
  Henning Koehler 0357a4fe3b enabled config of skill descriptions %!s(int64=8) %!d(string=hai) anos
  Henning Koehler 9811fbe02c updateSkill attempts to update existing bonus instead of adding new %!s(int64=8) %!d(string=hai) anos
  Henning Koehler a6c3352d7c moved secondary skill default bonus initialization into CSkillHandler %!s(int64=8) %!d(string=hai) anos
  AlexVinS 0868164147 (int) -> static_cast<int> %!s(int64=8) %!d(string=hai) anos
  AlexVinS 8c0fab1dcf fixes %!s(int64=8) %!d(string=hai) anos
  AlexVinS 15138c23de Finished conversion to new logging API %!s(int64=8) %!d(string=hai) anos
  AlexVinS 61e241308d Logging cleanup %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov cb40c093f8 Avoid boost::optional assignment for Boost 1.64 compatibility (#360) %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov a4c0ad94b1 Code style: remove default value hints in definitions (#342) %!s(int64=8) %!d(string=hai) anos
  Dydzio 0cb6515ae8 VCAI tweaks (#311) %!s(int64=8) %!d(string=hai) anos
  AlexVinS 4f14f22d3a Unified CStack ammo, casts and counterattacks %!s(int64=8) %!d(string=hai) anos
  AlexVinS a31c28ec33 Unified war machine mechanics. %!s(int64=8) %!d(string=hai) anos
  AlexVinS 9f1451c1a3 [Map format] more correct handling of default hero primary skills %!s(int64=8) %!d(string=hai) anos
  AlexVinS 4b2a118ffa fixed assertion if hero instance in VCMI map have 0 at one of primary skills %!s(int64=8) %!d(string=hai) anos
  AlexVinS 8a494b7820 fix %!s(int64=8) %!d(string=hai) anos
  AlexVinS 9718ef1543 Fix %!s(int64=8) %!d(string=hai) anos
  AlexVinS 70a092f58c [Refactoring] use virtual method for object specific actions when new map object is created %!s(int64=8) %!d(string=hai) anos
  AlexVinS a85b4cf2a5 * WIP on event condition format %!s(int64=9) %!d(string=hai) anos
  FeniksFire 3de891b4b4 Moving/dividing classes from BattleState to separate files. %!s(int64=8) %!d(string=hai) anos
  AlexVinS fa4e00573f Fixed CID 1366350 %!s(int64=9) %!d(string=hai) anos
  AlexVinS f538aae95e Partial fix for http://bugs.vcmi.eu/view.php?id=2590 %!s(int64=9) %!d(string=hai) anos