Historique des commits

Auteur SHA1 Message Date
  DjWarmonger 5fb07ded38 Correct underground terrains. More improvements for connection placement. il y a 11 ans
  DjWarmonger d4d3f1a568 More tweaks. il y a 11 ans
  DjWarmonger ab748ae221 Somewhat better gate placement, attempt to add rocky tiles to underground zones. il y a 11 ans
  DjWarmonger d118fbffe8 Correct placement of subterranean gates. il y a 11 ans
  DjWarmonger bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. il y a 11 ans
  DjWarmonger e51e2190fd Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG il y a 11 ans
  Ivan Savenko c605e2d10c Gcc compile & warning fixes il y a 11 ans
  DjWarmonger 901188e2e1 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG il y a 11 ans
  DjWarmonger 3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects il y a 11 ans
  DjWarmonger f84e25fa78 Somewhat better algorithm for paths, helps balance object distribution. il y a 11 ans
  DjWarmonger aa54803c50 Refactoring, clearing logs. il y a 11 ans
  DjWarmonger 236b3ec807 Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields. il y a 11 ans
  DjWarmonger b3a39f4920 Misc improvements & tests. il y a 11 ans
  Ivan Savenko b2e8c92383 Cleanup: il y a 11 ans
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits il y a 11 ans
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. il y a 11 ans
  DjWarmonger 62e9f13b08 - Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426 il y a 11 ans
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes il y a 11 ans
  DjWarmonger 7db06e6bd0 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG il y a 11 ans
  DjWarmonger 7f31b7dddb - Zone guards will now match template settings. il y a 11 ans
  DjWarmonger aee748d8d6 - Added monoliths between remote zones il y a 11 ans
  AlexVinS f212c8221d [RMG]Fix gcc build, remove some unused variables il y a 11 ans
  DjWarmonger 8e8b27087a Ground connections between adjacent zones. il y a 11 ans
  DjWarmonger 8ab2a8df86 Zone borders. il y a 11 ans
  DjWarmonger 8c24ea0bfb Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring. il y a 11 ans
  beegee1 72b2e1b8fe - fixed bug when generating random map and adding player info data il y a 11 ans
  DjWarmonger b9de3875d9 - Attempt to move zones away from map boundaries il y a 11 ans
  DjWarmonger d2fd71d087 Zone shapes & terrains work nicely. il y a 11 ans
  DjWarmonger 27dcf70b1a Randomized center positions of zones. il y a 11 ans
  Ivan Savenko 7f276185bd Moving files: il y a 11 ans