Ivan Savenko
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dfe6e04464
Implemented semi-transparent spell effects
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1 year ago |
Johannes Schauer Marin Rodrigues
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
Ivan Savenko
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8dfdfffd87
Use ResourcePath for audio files
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2 years ago |
Ivan Savenko
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013417fb7e
Code cleanup
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2 years ago |
Konstantin
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7543fdf787
vcmi: add reverse effect animation type
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2 years ago |
Ivan Savenko
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9be38780cd
Removed remaining parts of Geomeotries.h/cpp
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2 years ago |
Ivan Savenko
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a25214ae71
Fixes graphical artifacts on toggling stack queue visibility
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2 years ago |
Ivan Savenko
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ae3f6c5e79
Renamed PointEffectAnimation -> EffectAnimation
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2 years ago |
Ivan Savenko
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7e3cd7db51
Fix for missing Death Blow sound
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2 years ago |
Ivan Savenko
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41b87088d5
Color muxer effects can now be (partially) configured by user.
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2 years ago |
Ivan Savenko
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deffba01b9
All battle effects are now fully client sided
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2 years ago |
Ivan Savenko
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c172e3c8e0
Cleaned up BattleAnimationClasses file
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2 years ago |
Ivan Savenko
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c79634b6a7
Moved all animation ordering logic to callers
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2 years ago |
Ivan Savenko
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264f5c91e8
Applied suggestions from review
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2 years ago |
Ivan Savenko
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602e52127b
Cleaned up forward declarations
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2 years ago |
Ivan Savenko
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49a6d056d9
Changes for BattleInterface classes according to code review:
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2 years ago |
Ivan Savenko
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7f5e5259c8
Changes to Canvas class according to review:
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2 years ago |
Ivan Savenko
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c855823528
Renamed files in client/battle to match new names of classes
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2 years ago |