Commit History

Author SHA1 Message Date
  Ivan Savenko dfe6e04464 Implemented semi-transparent spell effects 1 year ago
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files 2 years ago
  Ivan Savenko 013417fb7e Code cleanup 2 years ago
  Konstantin 7543fdf787 vcmi: add reverse effect animation type 2 years ago
  Ivan Savenko 9be38780cd Removed remaining parts of Geomeotries.h/cpp 2 years ago
  Ivan Savenko a25214ae71 Fixes graphical artifacts on toggling stack queue visibility 2 years ago
  Ivan Savenko ae3f6c5e79 Renamed PointEffectAnimation -> EffectAnimation 2 years ago
  Ivan Savenko 7e3cd7db51 Fix for missing Death Blow sound 2 years ago
  Ivan Savenko 41b87088d5 Color muxer effects can now be (partially) configured by user. 2 years ago
  Ivan Savenko deffba01b9 All battle effects are now fully client sided 2 years ago
  Ivan Savenko c172e3c8e0 Cleaned up BattleAnimationClasses file 2 years ago
  Ivan Savenko c79634b6a7 Moved all animation ordering logic to callers 2 years ago
  Ivan Savenko 264f5c91e8 Applied suggestions from review 2 years ago
  Ivan Savenko 602e52127b Cleaned up forward declarations 2 years ago
  Ivan Savenko 49a6d056d9 Changes for BattleInterface classes according to code review: 2 years ago
  Ivan Savenko 7f5e5259c8 Changes to Canvas class according to review: 2 years ago
  Ivan Savenko c855823528 Renamed files in client/battle to match new names of classes 2 years ago