Commit History

Author SHA1 Message Date
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 10 months ago
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 10 months ago
  MichalZr6 8c3a417527 Cleanup 1 year ago
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 year ago
  Laserlicht 7a541c7a42 implement spells 1 year ago
  Laserlicht 0b4cf14a3d basic functionality 1 year ago
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
  Ivan Savenko 013417fb7e Code cleanup 2 years ago
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates 2 years ago
  Ivan Savenko e9aed2761c Fix target selection for teleport 2 years ago
  Ivan Savenko 0ce06e0f30 Improved rendering of stack amount boxes 2 years ago
  Adriankhl 76a71226a2 Deactivate activeStack during spellCast 2 years ago
  Ivan Savenko 688b8db3eb Removed delays due to thread waits from battle animations 2 years ago
  Ivan Savenko 64faa13b6d Merge pull request #1487 from IvanSavenko/battle_actions_refactoring 2 years ago
  Dydzio 2ef33d54ab Merge branch 'develop' into battle-queue-improvement 2 years ago
  Ivan Savenko 55a58596bc Mostly finished refactoring of BattleActionsController 2 years ago
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2 years ago
  Dydzio bd1bd5064a Highlight logic for queue icon on stack hover, lacks visual representation 2 years ago
  Dydzio 92754e22f0 Highlight stack on queue icon hovered 2 years ago
  Ivan Savenko 8ed115a628 Fix ios compile 2 years ago
  Ivan Savenko 9be38780cd Removed remaining parts of Geomeotries.h/cpp 2 years ago
  Ivan Savenko d8a70de068 Improved ordering of movement animation, fixes potential visual artifact 2 years ago
  Ivan Savenko e9e549148d Implemented teleportation animation effect 2 years ago
  Ivan Savenko 45aa841fb6 Stack reversing logic now matches H3 2 years ago
  Ivan Savenko 70eac47f08 Fixes #1051, #1042 - highlight creatures that will be affected by spell 2 years ago
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect 2 years ago
  Ivan Savenko fb3a08e0a6 Added fading animation for fade-in effect for summons 2 years ago
  Ivan Savenko c172e3c8e0 Cleaned up BattleAnimationClasses file 2 years ago
  Ivan Savenko 60a00b450e Multiple fixes & improvements to animation ordering 2 years ago
  Ivan Savenko 99e5569ab5 Changes according to review 2 years ago