Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 0e8ee929df Renamed CCursorHandler -> CursorHandler il y a 2 ans
  Tomasz Zieliński f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite il y a 3 ans
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined il y a 3 ans
  Tomasz Zieliński a5077245a8 Merge remote-tracking branch 'origin/develop' into terrain-rewrite il y a 3 ans
  Andrey Filipenkov 7e6ed0583c disable all scripting code when configuring without scripting modules il y a 3 ans
  Tomasz Zieliński 494b0f0226 First version that compiles il y a 3 ans
  Nordsoft91 ad01c7ffce Vlc obstacles [part 1] (#888) il y a 3 ans
  Andrii Danylchenko 4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches il y a 3 ans
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features il y a 7 ans
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking il y a 7 ans
  Henning Koehler abdca71828 skill names and descriptions are fully managed by CSkillHandler il y a 8 ans
  Henning Koehler 0357a4fe3b enabled config of skill descriptions il y a 8 ans
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file il y a 8 ans
  Ivan Savenko 6bd6be0835 Object class handler is now a proper "handler" il y a 11 ans
  Ivan Savenko b5160acbac Finalization of object type handler interface il y a 11 ans
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. il y a 12 ans
  Ivan Savenko 1c5a4c669c - merged minimap.json into terrains.json il y a 13 ans
  Ivan Savenko fc85e08a64 - clang and gcc 4.5 compatibility il y a 13 ans
  beegee1 720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) il y a 13 ans
  Ivan Savenko 44cc848edc first part of town configuration: il y a 13 ans
  DjWarmonger 289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. il y a 13 ans
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface il y a 14 ans
  Michał W. Urbańczyk 05f166f751 Portability fix for „Win64”. 32-bit DLLs (bink, smack) cannot be loaded, so an empty player-placeholder is used to capture calls we can't properly handle. il y a 14 ans
  mateuszb b4edd10e6c * beegee's comments patch il y a 14 ans
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done il y a 15 ans
  mateuszb 8b831c1f46 Const-transitiveness of CGI almost reached il y a 15 ans
  mateuszb b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo il y a 15 ans
  mateuszb 5806976a9a * towards ConstTranssitivePointers in CGI il y a 15 ans
  mateuszb 23c501b79e some changes il y a 15 ans
  Frank Zago dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... il y a 15 ans