AlexVinS
							
						 | 
						
							
							
								f7ff61ce4f
							
							Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								c094e70784
							
							Replaced legacy sprintf with boost::format.
						 | 
						11 years ago | 
					
				
					
						
							
								   KroArtem
							
						 | 
						
							
							
								82b278307f
							
							fixed typo
						 | 
						11 years ago | 
					
				
					
						
							
								   KroArtem
							
						 | 
						
							
							
								e73c60740c
							
							corrected text in vcmibuilder, corrected errors and warnings from cppcheck
						 | 
						11 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								752965ff69
							
							Merge branch 'develop' into SpellsRefactoring4
						 | 
						11 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								81fb2ae584
							
							Fix crash when casting firewall-like spells after creature casting
						 | 
						11 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								9e8b09d747
							
							Use clearAffected flag
						 | 
						11 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								66b022f93e
							
							initializer lists part1
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								a5c3ed080f
							
							Fixes 1892 - properly handle animation of dying clones
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								1e5e02c7df
							
							Compilation fixes caused by merge, replaced some remaining boost::bind with std's
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								b1285bc506
							
							Merged GUI refactoring into develop, fixed conflicts
						 | 
						11 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								5139378319
							
							- migrated boost::function/ref/bind to std:: variants
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								10fc1892a8
							
							Large refactoring of button classes:
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								731aedf3a1
							
							Split CIntObjectClasses into multiple smaller files. This should be the last change in files
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								92d22bae63
							
							Merge branch 'feature/creatureWindow' into refactoring/guiClasses
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								647b9c683f
							
							Reorganized client source tree:
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7a9547bb44
							
							New creature window made without use of H3 graphics
						 | 
						11 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								638dac90af
							
							centralize key color management
						 | 
						11 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								082c9a506e
							
							Fix battle absolute obstactes rendering
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								b2e8c92383
							
							Cleanup:
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								652ceb2bde
							
							Finally shattered CObjectHandler.cpp into tiny bits
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0afdfa529c
							
							Moved all object-related files to lib/mapObjects directory.
						 | 
						11 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								1d57b75bc5
							
							- random number generation refactoring
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								9c0df68cb8
							
							Fixing spelling mistakes. Patch from josch, fixes #1759
						 | 
						11 years ago | 
					
				
					
						
							
								   alexvins
							
						 | 
						
							
							
								9cac0af7be
							
							[Spells] More spell related refactoring
						 | 
						11 years ago | 
					
				
					
						
							
								   alexvins
							
						 | 
						
							
							
								065b8366fb
							
							[Spells] Added basic support for icons and sounds
						 | 
						11 years ago | 
					
				
					
						
							
								   alexvins
							
						 | 
						
							
							
								4203d69525
							
							Part 2 of new spell configuration
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								47c91e03b5
							
							- fix to last commit
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								c5b74a2dce
							
							Miscellaneous fixes:
						 | 
						11 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								69eee05ccc
							
							- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
						 | 
						12 years ago |