Commit History

Author SHA1 Message Date
  Tomasz Zieliński f804f8a326 Store RiverType by value, handle by reference 3 years ago
  Tomasz Zieliński 4ea57ea7fc A variety of suggested style tweaks 3 years ago
  Tomasz Zieliński a5077245a8 Merge remote-tracking branch 'origin/develop' into terrain-rewrite 3 years ago
  Tomasz Zieliński 09931b6c9d Moved roads and rivers to config files. 3 years ago
  Tomasz Zieliński ebe45d512d Moved roads and rivers to TerrainTypeHandler, by analogy to TerrainType. 3 years ago
  Tomasz Zieliński 494b0f0226 First version that compiles 3 years ago
  Tomasz Zieliński b20f649521 stash 3 years ago
  nordsoft 1b6f4a5cf3 Rebase on develop 3 years ago
  Nordsoft91 ad01c7ffce Vlc obstacles [part 1] (#888) 3 years ago
  Andrii Danylchenko 4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches 3 years ago
  Nordsoft91 c4035134e5 New battlegrounds (#758) 3 years ago
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) 3 years ago
  Dmitry Orlov b1db6e26d1 Fix: nextPrimarySkill crash in case when probability values are incorrect 4 years ago
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 years ago
  Dmitry Orlov 8cd1af6998 Fix: Siege crashes when creature on the archer's tower is not a shooter 4 years ago
  Dmitry Orlov 854a2e6c39 Feature: Mods system improvement, Part III. Bunusing buildings customization. 4 years ago
  Dmitry Orlov 8f331dce31 Feature: Lodestar Grail should work. 4 years ago
  Dmitry Orlov 643cc00db6 Mod system improvement: Special buildings should work in the modders towns. Part II 5 years ago
  Dmitry Orlov bf07cd0ad9 Mod system improvement Part I : Old saves support & MSVS build fix 5 years ago
  Dmitry Orlov f4816b0824 Mod system improvement Part I : Special buildings should work in the modders towns 5 years ago
  Dmitry Orlov 30426b6a44 Fix: Random map generator crashes when nativeTerrain is not specified in the mod 5 years ago
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking 7 years ago
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 years ago
  Henning Koehler 3764ec8be1 more code format issues 8 years ago
  Henning Koehler fbab52eb18 added basic handler for loading secondary skill bonuses 8 years ago
  ArseniyShestakov ea0ceb1805 Merge pull request #323 from vcmi/CStackTweaks 8 years ago
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
  AlexVinS 4f14f22d3a Unified CStack ammo, casts and counterattacks 8 years ago
  Arseniy Shestakov 18161d3688 Client: implement spectator mode via command-line options 8 years ago
  AlexVinS a85b4cf2a5 * WIP on event condition format 9 years ago