Historique des commits

Auteur SHA1 Message Date
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking il y a 7 ans
  AlexVinS f917ec5254 Revert "Fixed ancient backward compatibility regression" il y a 7 ans
  AlexVinS 3c67e12620 Fixed ancient backward compatibility regression il y a 7 ans
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) il y a 8 ans
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file il y a 8 ans
  AlexVinS 70a092f58c [Refactoring] use virtual method for object specific actions when new map object is created il y a 8 ans
  AlexVinS a85b4cf2a5 * WIP on event condition format il y a 9 ans
  DjWarmonger cc452bdfa9 Improved road routing so they can go under any passable object. il y a 9 ans
  AlexVinS 6dc47a2de0 Fixed use-after-free crash with quests registration in RMG. il y a 9 ans
  AlexVinS 8b6cf82a01 Fix il y a 9 ans
  AlexVinS 4bcfb8c27d Draft of new Event conditions il y a 9 ans
  AlexVinS dc5ad7d7b3 Make string instance names persistent il y a 9 ans
  AlexVinS 4ebafa17b4 Remove unused placeholdedHeroes field il y a 9 ans
  AlexVinS 36121696ca Clenaup il y a 9 ans
  AlexVinS 0c21efb202 Start integration of map format into engine il y a 9 ans
  AlexVinS 6e205a58b4 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 il y a 9 ans
  Vadim Markovtsev 3926920103 Rename radious -> radius il y a 9 ans
  AlexVinS 37d0dad70a Merge branch 'develop' into feature/VCMIMapFormat1 il y a 10 ans
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared il y a 10 ans
  AlexVinS a5b72ce593 Cleanup il y a 10 ans
  AlexVinS 6552acdff6 Check coastal tile OTF il y a 10 ans
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. il y a 10 ans
  ArseniyShestakov f55bfe41d6 Digging: implement digging status on right click. Fix issue 401 il y a 10 ans
  DjWarmonger 237d3f2624 Refactoring: random spells il y a 10 ans
  AlexVinS 4c4ad480c5 added experimental usage of roads il y a 11 ans
  ArseniyShestakov c9eba40fe6 Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool il y a 10 ans
  ArseniyShestakov f145c82031 TerrainTile: implement exclusion for topVisitable functions il y a 10 ans
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits il y a 11 ans
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. il y a 11 ans
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. il y a 11 ans