Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko fb739e7186 Merge beta -> develop %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6df85be4b3 Fixed death animation of Efreeti killed by petrification attack %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e3ed728193 Merge pull request #1932 from rilian-la-te/proper-teleport %!s(int64=2) %!d(string=hai) anos
  Konstantin bc1aad3b26 vcmi: remove deprecated CStack::getCreature() %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 506c3d29bc Replaced vstd clamp with std version %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Konstantin e0715a76c8 vcmi: reduce CStack usage a little bit %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 307065a633 Merge beta into develop %!s(int64=2) %!d(string=hai) anos
  Konstantin 7543fdf787 vcmi: add reverse effect animation type %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fd3f80e860 Fix game hang on invalid shooter animation config %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2864a04bda Minor refactoring %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 31b718898a Fix playback of shooter animations at max speed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 688b8db3eb Removed delays due to thread waits from battle animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0e8ee929df Renamed CCursorHandler -> CursorHandler %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a25214ae71 Fixes graphical artifacts on toggling stack queue visibility %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6b2490903d Fix casting of massive spells by creatures %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d8c4209ded Movement animation is now more smooth at high animation speeds %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ae3f6c5e79 Renamed PointEffectAnimation -> EffectAnimation %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5b41ced427 Removed sound playback from PointEffectAnimation %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4b3d93f378 Minor cleanup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8b207fae63 ECreatureAnimType enum -> enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 41b87088d5 Color muxer effects can now be (partially) configured by user. %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c835a84051 Moved all GUI handling from BattleInterface to BattleControlPanel %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 16c4851d3b Animated cursor for spell selection, removed hardcoded cursor ID's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e9e549148d Implemented teleportation animation effect %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bbabc991ee Clean up logging %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6c04581655 Fix stack rendering order during movement %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 733f21f8dc Petrify will freeze stack animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect %!s(int64=2) %!d(string=hai) anos