Ivan Savenko
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b67618ab53
First batch of AI fixes:
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11 years ago |
Ivan Savenko
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6c0c03d74b
Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
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11 years ago |
Ivan Savenko
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78709e223b
Breaking things - trying to remove server-side knowledge of selected objects
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11 years ago |
Ivan Savenko
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1157111fcf
More bugfixing:
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11 years ago |
Haryaalcar
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88122ee253
another build fix:
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11 years ago |
Ivan Savenko
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32240da34e
Reduced number of #include's in headers. May break compilation on Win
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11 years ago |
Ivan Savenko
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a0689fa377
Refactoring of hoverText from objects:
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11 years ago |
DjWarmonger
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3ac306f501
Merge pull request #19 from vcmi/feature/mapObjects
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11 years ago |
Haryaalcar
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2ee139977f
crash in VCAI::completeGoal() fixed
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11 years ago |
Ivan Savenko
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652ceb2bde
Finally shattered CObjectHandler.cpp into tiny bits
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11 years ago |
Ivan Savenko
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0afdfa529c
Moved all object-related files to lib/mapObjects directory.
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11 years ago |
Ivan Savenko
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32b6568b65
Merged changes from upstream and fixed compilation caused by API changes
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11 years ago |
DjWarmonger
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aee748d8d6
- Added monoliths between remote zones
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11 years ago |
Ivan Savenko
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1d17d60449
gcc update:
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11 years ago |
DjWarmonger
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6658e173f1
- Possible fix for #1769
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11 years ago |
Macron1Robot
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21c2efbc64
Update VCAI.cpp
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11 years ago |
Macron1Robot
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ede9818b38
Update VCAI.cpp
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11 years ago |
Macron1Robot
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8ec7a9b919
Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json"
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11 years ago |
Macron1Robot
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907caedb13
Added "produce" section in "building" structure. Changed dailyIncome.
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11 years ago |
Macron1Robot
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b7b890acff
Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day
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11 years ago |
Ivan Savenko
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43ba3d30ea
Breaking things - first commit towards configurable object(s).
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11 years ago |
DjWarmonger
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2da3d7d7c3
Removed AI bottleneck on water-based maps.
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11 years ago |
DjWarmonger
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30b79588db
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
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11 years ago |
DjWarmonger
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a64df5718f
Some nontrivial optimizations based on profiling results:
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11 years ago |
DjWarmonger
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8683c8c0eb
- Added and improved some propagators, including Crystal Dragons ability (#1232)
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11 years ago |
Ivan Savenko
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771c1ce255
- some effords to get rid of bottlenecks in AI code
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11 years ago |
DjWarmonger
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441e4b2cb2
Improvements for AI speed (#1760)
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11 years ago |
Ivan Savenko
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9c0df68cb8
Fixing spelling mistakes. Patch from josch, fixes #1759
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11 years ago |
beegee1
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fe1b16a7ec
Some preparation towards mantis #1743:
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11 years ago |
Michał W. Urbańczyk
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93b8d2e59a
AI crash — do not modify container when iterating it.
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11 years ago |