Ivan Savenko
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d5c4478816
Remove most of non-const access to VLC entities
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hai 1 ano |
Ivan Savenko
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62cd8b12d4
Converted several namespace enums to enum class
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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17d3d663ee
Converted creature ID and spell ID to new form
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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87957e74c1
Replaced boost::thread_specific_ptr with thread_local
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%!s(int64=2) %!d(string=hai) anos |
Tomasz Zieliński
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3b238ff15e
Fix weekly visitable check
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%!s(int64=2) %!d(string=hai) anos |
SoundSSGood
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9b5f6ec7cf
CArtifact getters setters
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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85262cf4f5
Moved CGameState files into a separate directory
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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f7b27da00e
Implemented support for "coast visitable" objects:
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%!s(int64=2) %!d(string=hai) anos |
Andrii Danylchenko
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0829593356
NKAI: composite pathfinder actions and fix for guarded bordergate
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
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%!s(int64=2) %!d(string=hai) anos |
nordsoft
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1b4d117790
deeper decoupling
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%!s(int64=2) %!d(string=hai) anos |
nordsoft
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e47bb3f1f9
Separate configuration and object
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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11b237a23c
vcmi: massive refactoring v1
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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a0e9e01b48
Renamed & reorganized all game mechanics settings names
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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383387ef29
Integrated defaultMods into mod system
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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144ddba97d
Replaced AI assertion failure with error in log
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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f8f6df02f3
Removed remaining hardcoded objects
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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fa6f7513e8
All heroes-related strings are passed through translator
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%!s(int64=2) %!d(string=hai) anos |
Andrii Danylchenko
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e31beafa17
#1100 - fix visiting allied dwellings
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%!s(int64=2) %!d(string=hai) anos |
Andrii Danylchenko
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e9c725181c
NKAI: fix retreat logic
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%!s(int64=3) %!d(string=hai) anos |
Andrii Danylchenko
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eeea01d778
NKAI: namespace
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%!s(int64=3) %!d(string=hai) anos |
Andrey Filipenkov
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72feb538ce
add explicit null pointer checks
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%!s(int64=3) %!d(string=hai) anos |
nordsoft
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c24fc89fe3
Lambda decltype on compile time instead of runtime
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%!s(int64=3) %!d(string=hai) anos |
Andrey Filipenkov
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af6d666778
use high_resolution_clock instead of steady_clock
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%!s(int64=3) %!d(string=hai) anos |
Andrey Filipenkov
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fc064b1c45
replace boost::chrono with std::chrono
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%!s(int64=3) %!d(string=hai) anos |
Andrii Danylchenko
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79d06bbaa6
Nullkiller: fix merge conflicts
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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d47564955e
Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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b4241670ba
Nullkiller: rename VCAI to AIGateway
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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9a203b8af9
Nullkiller: parallel object clusterization, stabilization
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%!s(int64=4) %!d(string=hai) anos |
Andrii Danylchenko
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fb3cda666f
Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization
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%!s(int64=5) %!d(string=hai) anos |