DjWarmonger
|
fe2a72f543
Minor optimization.
|
10 年之前 |
DjWarmonger
|
1c14dbf7b2
Cache SectorMaps to evaluate multiple goals -> huge performance boost
|
10 年之前 |
DjWarmonger
|
5b8180e327
Cleaning logs.
|
10 年之前 |
DjWarmonger
|
a823fae822
Fixed NaNs in FuzzyHelper::getTacticalAdvantage
|
11 年之前 |
DjWarmonger
|
cd060c00c5
Each fuzzy set of rules will use separate fuzzy engine.
|
11 年之前 |
DjWarmonger
|
a1e42caddd
Banks won't use fuzzy engine at all, only center of mass.
|
11 年之前 |
DjWarmonger
|
7adb0fd600
Fuzzy engine fix by Jcrada.
|
11 年之前 |
DjWarmonger
|
6463c33c26
Rewrite / update terms for TacticalAdvantage.
|
11 年之前 |
DjWarmonger
|
9ca991282a
Taken JCrada patch as it is.
|
11 年之前 |
DjWarmonger
|
b0cd4f4117
Added limits and assertions which show that fuzzy engine is completely bugged.
|
11 年之前 |
DjWarmonger
|
9eeea7299a
- Removed unecessary includes
|
11 年之前 |
DjWarmonger
|
c87f2cdaaf
Updated build for MSVS. Some compile fixes to FuzzyLite source.
|
11 年之前 |
jcrada
|
a4f98a9ebd
Upgraded to FuzzyLite version 5.0
|
11 年之前 |
AlexVinS
|
66b022f93e
initializer lists part1
|
11 年之前 |
Ivan Savenko
|
b67618ab53
First batch of AI fixes:
|
11 年之前 |
Ivan Savenko
|
6c0c03d74b
Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
|
11 年之前 |
Ivan Savenko
|
ab475195ac
Banks now use new scheme as well
|
11 年之前 |
Ivan Savenko
|
b2e8c92383
Cleanup:
|
11 年之前 |
Ivan Savenko
|
652ceb2bde
Finally shattered CObjectHandler.cpp into tiny bits
|
11 年之前 |
Ivan Savenko
|
0afdfa529c
Moved all object-related files to lib/mapObjects directory.
|
11 年之前 |
DjWarmonger
|
a64df5718f
Some nontrivial optimizations based on profiling results:
|
11 年之前 |
Ivan Savenko
|
9c0df68cb8
Fixing spelling mistakes. Patch from josch, fixes #1759
|
11 年之前 |
DjWarmonger
|
b0b0249524
- Implemented serialization of Goals. Loaded games work, at least.
|
11 年之前 |
DjWarmonger
|
a3cad2883f
- Restored correct specialty serialization (#1599 and all its children)
|
11 年之前 |
DjWarmonger
|
d8933b5c36
- AI will now use SectorMap to find a way to guarded / covered objects.
|
11 年之前 |
DjWarmonger
|
d17b3a14bd
- Significantly improved exploration algorithm
|
11 年之前 |
DjWarmonger
|
a9b10c8099
- Changed aggregation method so now fuzzy engine takes all the factors into consideration
|
11 年之前 |
DjWarmonger
|
54fbdfec5e
- Finally fixed wander crash
|
11 年之前 |
DjWarmonger
|
486cd4b001
- Fixed (common) issue when AI found neutral stacks infinitely strong
|
11 年之前 |
beegee1
|
b8eddcd9a8
- Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
|
12 年之前 |