Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk 2b18e0b821 Various fixes and refactorings. Restored client project to solution. %!s(int64=14) %!d(string=hai) anos
  Frank Zago c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger 1e4a08529c Path for #773 from Yupsi %!s(int64=14) %!d(string=hai) anos
  DjWarmonger 899aeeb748 New feature: All tiles affected by multi-hex attack will be highlighted when attack is possible. %!s(int64=14) %!d(string=hai) anos
  ori.bar 5b836f428a Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk c5452f26fc Fixed #791. Don't like it. Rogues do not have TURN_R sequence. I if-ed out that in reverse animation but I believe more general solution should be devised, possibly on the side of CCreatureAnimation. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 3fc42134b7 - fixed #586, #757, #758 %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 1bd543ad0c Ouch. #37 is not so easy. :> %!s(int64=14) %!d(string=hai) anos
  DjWarmonger 287761a93d Fixed #229 & #332 %!s(int64=14) %!d(string=hai) anos
  beegee1 f609c4ad9a * Fixed #33 -> Creatures tend to stop at every hex during movement %!s(int64=14) %!d(string=hai) anos
  beegee1 55e7959fd9 * Bonus system caching updated, partially rewritten, much more robust, thread-safe %!s(int64=14) %!d(string=hai) anos
  DjWarmonger 5269e845fd handling of Rebirth ability for Phoenix. %!s(int64=14) %!d(string=hai) anos
  beegee1 2d3caec79b * Implemented parabolic trajectory of the trebuchet %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 2d61fab7e9 * Probably fixed #655. %!s(int64=14) %!d(string=hai) anos
  beegee1 7962a9bc47 * Fixed #30 %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 072bb5884b Fixed #728. %!s(int64=14) %!d(string=hai) anos
  beegee1 7ad6ca7482 * Fixed #171: The overlapping order of walls-creatures-hero is now correct during sieges %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 7dbf105f6e Surrendering and related artifacts (Statesman's Medal, %!s(int64=14) %!d(string=hai) anos
  mateuszb 1dd05788c9 * fixed #53 %!s(int64=14) %!d(string=hai) anos
  mateuszb b4edd10e6c * beegee's comments patch %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 0c700f97cd A little progress with Eagle Eye and Tactics. %!s(int64=14) %!d(string=hai) anos
  mateuszb fcdc3f0bdd Various changes, including exprank limiter and development towards Tactics secondary skill support. %!s(int64=14) %!d(string=hai) anos
  mateuszb 8b8d06ac64 * fixed bug 257 %!s(int64=14) %!d(string=hai) anos
  mateuszb 8a4187df16 * fixed displaying animation of creature starting moving %!s(int64=14) %!d(string=hai) anos
  mateuszb 56ec829049 * minor refactoring %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk c1bd81abdd Mostly fixed battle animations. %!s(int64=15) %!d(string=hai) anos
  mateuszb 957f1764d7 * some progress in StupidAI %!s(int64=15) %!d(string=hai) anos
  mateuszb 6383c9a013 * more extensive usage of CStack pointers instead of stack IDs %!s(int64=15) %!d(string=hai) anos
  mateuszb 4929cf9782 * enum for secondary skills %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk f020562570 Merged changes from trunk. %!s(int64=15) %!d(string=hai) anos