Cronologia Commit

Autore SHA1 Messaggio Data
  AlexVinS 4f8c7bd4bb CStack refactoring 8 anni fa
  Michał Janiszewski f5ebc763b4 Add `override` keyword where applicable 8 anni fa
  Michał Kalinowski 18f8ca3cd0 Refactoring Battle AI. 9 anni fa
  AlexVinS 3b2a45c8dc Get rid of battleGetPossibleTargets. 9 anni fa
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 9 anni fa
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 anni fa
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 anni fa
  Ivan Savenko dd808ef5cc bugfixing: 12 anni fa
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. 12 anni fa
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 anni fa
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 anni fa
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. 12 anni fa
  Michał W. Urbańczyk f30ee8ff04 * fixed possible corruption of pack sent by server when player request is rejected 13 anni fa
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 anni fa
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: 13 anni fa
  Michał W. Urbańczyk c42f187608 Created a new battle AI project — BattleAI. Now it is merely a copy of StupidAI but it is meant to eventually replace it. 13 anni fa