AlexVinS
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4f8c7bd4bb
CStack refactoring
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8 lat temu |
Michał Janiszewski
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f5ebc763b4
Add `override` keyword where applicable
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8 lat temu |
Michał Kalinowski
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18f8ca3cd0
Refactoring Battle AI.
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9 lat temu |
AlexVinS
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3b2a45c8dc
Get rid of battleGetPossibleTargets.
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9 lat temu |
Arseniy Shestakov
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9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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9 lat temu |
Ivan Savenko
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9c0df68cb8
Fixing spelling mistakes. Patch from josch, fixes #1759
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11 lat temu |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 lat temu |
Ivan Savenko
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dd808ef5cc
bugfixing:
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12 lat temu |
Michał W. Urbańczyk
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254f194220
Some very early work towards autofight feature.
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12 lat temu |
Michał W. Urbańczyk
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06dbdd234f
Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI.
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12 lat temu |
Michał W. Urbańczyk
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6a88604937
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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12 lat temu |
Michał W. Urbańczyk
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5c2473d436
Support for saving/loading in player interfaces, including VCAI.
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12 lat temu |
Michał W. Urbańczyk
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f30ee8ff04
* fixed possible corruption of pack sent by server when player request is rejected
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13 lat temu |
Michał W. Urbańczyk
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95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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13 lat temu |
Michał W. Urbańczyk
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62e63d45b1
Work in progress on BattleAI. Related changes:
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13 lat temu |
Michał W. Urbańczyk
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c42f187608
Created a new battle AI project — BattleAI. Now it is merely a copy of StupidAI but it is meant to eventually replace it.
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13 lat temu |