Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 5b76c3f4eb Rebase of codebase changes for refactored serializer %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future %!s(int64=9) %!d(string=hai) anos
  AlexVinS 22884d9150 AI logging convert 1 %!s(int64=9) %!d(string=hai) anos
  AlexVinS dd70e74769 [AI] relaxed logging %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 2cfdfca7e5 Battles: fix more cases where invalid wall hex position present %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=9) %!d(string=hai) anos
  Ivan Savenko 73b4188fab Fixed access to unitialized memory causing StupidAI to act stupid %!s(int64=10) %!d(string=hai) anos
  AlexVinS 3bca68fd2d Initial refactoring %!s(int64=11) %!d(string=hai) anos
  AlexVinS 66b022f93e initializer lists part1 %!s(int64=11) %!d(string=hai) anos
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants %!s(int64=11) %!d(string=hai) anos
  Ilya Zhuravlev db7cd79cf7 Android port. %!s(int64=11) %!d(string=hai) anos
  beegee1 1d57b75bc5 - random number generation refactoring %!s(int64=11) %!d(string=hai) anos
  Michał W. Urbańczyk 92246a2c17 * Fixed #1417 — infinite loop of AI trying to visit allied creture generator %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko dd808ef5cc bugfixing: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. %!s(int64=12) %!d(string=hai) anos
  beegee1 abf96a5b66 - Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections %!s(int64=12) %!d(string=hai) anos
  mateuszb f1c78e3260 * creature ID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 8769f67c5d * JsonReader can convert to enums %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 57a76c297c Should not crash in #955. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 40624f96d9 Some assertions in hope to get clearer reason for #955/#1076. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 830d94064e Fixed #1056, #1057 and #1058. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 7c09f73402 * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko d69f4b7632 - build system update %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h %!s(int64=13) %!d(string=hai) anos