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							- /*
 
-  * CModHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CModHandler.h"
 
- #include "mapObjects/CObjectClassesHandler.h"
 
- #include "filesystem/FileStream.h"
 
- #include "filesystem/AdapterLoaders.h"
 
- #include "filesystem/CFilesystemLoader.h"
 
- #include "CCreatureHandler.h"
 
- #include "CArtHandler.h"
 
- #include "CTownHandler.h"
 
- #include "CHeroHandler.h"
 
- #include "mapObjects/CObjectHandler.h"
 
- #include "StringConstants.h"
 
- #include "CStopWatch.h"
 
- #include "IHandlerBase.h"
 
- #include "spells/CSpellHandler.h"
 
- #include "CSkillHandler.h"
 
- #include "ScriptHandler.h"
 
- #include "BattleFieldHandler.h"
 
- #include "ObstacleHandler.h"
 
- #include <vstd/StringUtils.h>
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- CIdentifierStorage::CIdentifierStorage():
 
- 	state(LOADING)
 
- {
 
- }
 
- CIdentifierStorage::~CIdentifierStorage()
 
- {
 
- }
 
- void CIdentifierStorage::checkIdentifier(std::string & ID)
 
- {
 
- 	if (boost::algorithm::ends_with(ID, "."))
 
- 		logMod->warn("BIG WARNING: identifier %s seems to be broken!", ID);
 
- 	else
 
- 	{
 
- 		size_t pos = 0;
 
- 		do
 
- 		{
 
- 			if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase
 
- 			{
 
- 				logMod->warn("Warning: identifier %s is not in camelCase!", ID);
 
- 				ID[pos] = std::tolower(ID[pos]);// Try to fix the ID
 
- 			}
 
- 			pos = ID.find('.', pos);
 
- 		}
 
- 		while(pos++ != std::string::npos);
 
- 	}
 
- }
 
- CIdentifierStorage::ObjectCallback::ObjectCallback(
 
- 		std::string localScope, std::string remoteScope, std::string type,
 
- 		std::string name, const std::function<void(si32)> & callback,
 
- 		bool optional):
 
- 	localScope(localScope),
 
- 	remoteScope(remoteScope),
 
- 	type(type),
 
- 	name(name),
 
- 	callback(callback),
 
- 	optional(optional)
 
- {}
 
- void CIdentifierStorage::requestIdentifier(ObjectCallback callback)
 
- {
 
- 	checkIdentifier(callback.type);
 
- 	checkIdentifier(callback.name);
 
- 	assert(!callback.localScope.empty());
 
- 	if (state != FINISHED) // enqueue request if loading is still in progress
 
- 		scheduledRequests.push_back(callback);
 
- 	else // execute immediately for "late" requests
 
- 		resolveIdentifier(callback);
 
- }
 
- void CIdentifierStorage::requestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback)
 
- {
 
- 	auto pair = vstd::splitStringToPair(name, ':'); // remoteScope:name
 
- 	requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback, false));
 
- }
 
- void CIdentifierStorage::requestIdentifier(std::string scope, std::string fullName, const std::function<void(si32)>& callback)
 
- {
 
- 	auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');
 
- 	auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');
 
- 	requestIdentifier(ObjectCallback(scope, scopeAndFullName.first, typeAndName.first, typeAndName.second, callback, false));
 
- }
 
- void CIdentifierStorage::requestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback)
 
- {
 
- 	auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:name
 
- 	requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback, false));
 
- }
 
- void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback)
 
- {
 
- 	auto pair  = vstd::splitStringToPair(name.String(), ':'); // remoteScope:<type.name>
 
- 	auto pair2 = vstd::splitStringToPair(pair.second,   '.'); // type.name
 
- 	requestIdentifier(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, callback, false));
 
- }
 
- void CIdentifierStorage::tryRequestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback)
 
- {
 
- 	auto pair = vstd::splitStringToPair(name, ':'); // remoteScope:name
 
- 	requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback, true));
 
- }
 
- void CIdentifierStorage::tryRequestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback)
 
- {
 
- 	auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:name
 
- 	requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback, true));
 
- }
 
- boost::optional<si32> CIdentifierStorage::getIdentifier(std::string scope, std::string type, std::string name, bool silent)
 
- {
 
- 	auto pair = vstd::splitStringToPair(name, ':'); // remoteScope:name
 
- 	auto idList = getPossibleIdentifiers(ObjectCallback(scope, pair.first, type, pair.second, std::function<void(si32)>(), silent));
 
- 	if (idList.size() == 1)
 
- 		return idList.front().id;
 
- 	if (!silent)
 
- 		logMod->error("Failed to resolve identifier %s of type %s from mod %s", name , type ,scope);
 
- 	return boost::optional<si32>();
 
- }
 
- boost::optional<si32> CIdentifierStorage::getIdentifier(std::string type, const JsonNode & name, bool silent)
 
- {
 
- 	auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:name
 
- 	auto idList = getPossibleIdentifiers(ObjectCallback(name.meta, pair.first, type, pair.second, std::function<void(si32)>(), silent));
 
- 	if (idList.size() == 1)
 
- 		return idList.front().id;
 
- 	if (!silent)
 
- 		logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), type, name.meta);
 
- 	return boost::optional<si32>();
 
- }
 
- boost::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent)
 
- {
 
- 	auto pair  = vstd::splitStringToPair(name.String(), ':'); // remoteScope:<type.name>
 
- 	auto pair2 = vstd::splitStringToPair(pair.second,   '.'); // type.name
 
- 	auto idList = getPossibleIdentifiers(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, std::function<void(si32)>(), silent));
 
- 	if (idList.size() == 1)
 
- 		return idList.front().id;
 
- 	if (!silent)
 
- 		logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), pair2.first, name.meta);
 
- 	return boost::optional<si32>();
 
- }
 
- boost::optional<si32> CIdentifierStorage::getIdentifier(std::string scope, std::string fullName, bool silent)
 
- {
 
- 	auto pair  = vstd::splitStringToPair(fullName, ':'); // remoteScope:<type.name>
 
- 	auto pair2 = vstd::splitStringToPair(pair.second,   '.'); // type.name
 
- 	auto idList = getPossibleIdentifiers(ObjectCallback(scope, pair.first, pair2.first, pair2.second, std::function<void(si32)>(), silent));
 
- 	if (idList.size() == 1)
 
- 		return idList.front().id;
 
- 	if (!silent)
 
- 		logMod->error("Failed to resolve identifier %s of type %s from mod %s", fullName, pair2.first, scope);
 
- 	return boost::optional<si32>();
 
- }
 
- void CIdentifierStorage::registerObject(std::string scope, std::string type, std::string name, si32 identifier)
 
- {
 
- 	ObjectData data;
 
- 	data.scope = scope;
 
- 	data.id = identifier;
 
- 	std::string fullID = type + '.' + name;
 
- 	checkIdentifier(fullID);
 
- 	std::pair<const std::string, ObjectData> mapping = std::make_pair(fullID, data);
 
- 	if(!vstd::containsMapping(registeredObjects, mapping))
 
- 	{
 
- 		logMod->trace("registered %s as %s:%s", fullID, scope, identifier);
 
- 		registeredObjects.insert(mapping);
 
- 	}
 
- }
 
- std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request)
 
- {
 
- 	std::set<std::string> allowedScopes;
 
- 	bool isValidScope = true;
 
- 	// called have not specified destination mod explicitly
 
- 	if (request.remoteScope.empty())
 
- 	{
 
- 		// special scope that should have access to all in-game objects
 
- 		if (request.localScope == CModHandler::scopeGame())
 
- 		{
 
- 			for (auto const & modName : VLC->modh->getActiveMods())
 
- 				allowedScopes.insert(modName);
 
- 		}
 
- 		// normally ID's from all required mods, own mod and virtual built-in mod are allowed
 
- 		else if(request.localScope != CModHandler::scopeBuiltin() && !request.localScope.empty())
 
- 		{
 
- 			allowedScopes = VLC->modh->getModDependencies(request.localScope, isValidScope);
 
- 			if(!isValidScope)
 
- 				return std::vector<ObjectData>();
 
- 			allowedScopes.insert(request.localScope);
 
- 		}
 
- 		// all mods can access built-in mod
 
- 		allowedScopes.insert(CModHandler::scopeBuiltin());
 
- 	}
 
- 	else
 
- 	{
 
- 		//if destination mod was specified explicitly, restrict lookup to this mod
 
- 		if(request.remoteScope == CModHandler::scopeBuiltin() )
 
- 		{
 
- 			//built-in mod is an implicit dependency for all mods, allow access into it
 
- 			allowedScopes.insert(request.remoteScope);
 
- 		}
 
- 		else if ( request.localScope == CModHandler::scopeGame() )
 
- 		{
 
- 			// allow access, this is special scope that should have access to all in-game objects
 
- 			allowedScopes.insert(request.remoteScope);
 
- 		}
 
- 		else if(request.remoteScope == request.localScope )
 
- 		{
 
- 			// allow self-access
 
- 			allowedScopes.insert(request.remoteScope);
 
- 		}
 
- 		else
 
- 		{
 
- 			// allow access only if mod is in our dependencies
 
- 			auto myDeps = VLC->modh->getModDependencies(request.localScope, isValidScope);
 
- 			if(!isValidScope)
 
- 				return std::vector<ObjectData>();
 
- 			if(myDeps.count(request.remoteScope))
 
- 				allowedScopes.insert(request.remoteScope);
 
- 		}
 
- 	}
 
- 	std::string fullID = request.type + '.' + request.name;
 
- 	auto entries = registeredObjects.equal_range(fullID);
 
- 	if (entries.first != entries.second)
 
- 	{
 
- 		std::vector<ObjectData> locatedIDs;
 
- 		for (auto it = entries.first; it != entries.second; it++)
 
- 		{
 
- 			if (vstd::contains(allowedScopes, it->second.scope))
 
- 			{
 
- 				locatedIDs.push_back(it->second);
 
- 			}
 
- 		}
 
- 		return locatedIDs;
 
- 	}
 
- 	return std::vector<ObjectData>();
 
- }
 
- bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request)
 
- {
 
- 	auto identifiers = getPossibleIdentifiers(request);
 
- 	if (identifiers.size() == 1) // normally resolved ID
 
- 	{
 
- 		request.callback(identifiers.front().id);
 
- 		return true;
 
- 	}
 
- 	if (request.optional && identifiers.empty()) // failed to resolve optinal ID
 
- 	{
 
- 		return true;
 
- 	}
 
- 	// error found. Try to generate some debug info
 
- 	if (identifiers.size() == 0)
 
- 		logMod->error("Unknown identifier!");
 
- 	else
 
- 		logMod->error("Ambiguous identifier request!");
 
- 	 logMod->error("Request for %s.%s from mod %s", request.type, request.name, request.localScope);
 
- 	for (auto id : identifiers)
 
- 	{
 
- 		logMod->error("\tID is available in mod %s", id.scope);
 
- 	}
 
- 	return false;
 
- }
 
- void CIdentifierStorage::finalize()
 
- {
 
- 	state = FINALIZING;
 
- 	bool errorsFound = false;
 
- 	while ( !scheduledRequests.empty() )
 
- 	{
 
- 		// Use local copy since new requests may appear during resolving, invalidating any iterators
 
- 		auto request = scheduledRequests.back();
 
- 		scheduledRequests.pop_back();
 
- 		if (!resolveIdentifier(request))
 
- 			errorsFound = true;
 
- 	}
 
- 	if (errorsFound)
 
- 	{
 
- 		for(auto object : registeredObjects)
 
- 		{
 
- 			logMod->trace("%s : %s -> %d", object.second.scope, object.first, object.second.id);
 
- 		}
 
- 		logMod->error("All known identifiers were dumped into log file");
 
- 	}
 
- 	assert(errorsFound == false);
 
- 	state = FINISHED;
 
- }
 
- ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, std::string objectName):
 
- 	handler(handler),
 
- 	objectName(objectName),
 
- 	originalData(handler->loadLegacyData((size_t)VLC->modh->settings.data["textData"][objectName].Float()))
 
- {
 
- 	for(auto & node : originalData)
 
- 	{
 
- 		node.setMeta(CModHandler::scopeBuiltin());
 
- 	}
 
- }
 
- bool ContentTypeHandler::preloadModData(std::string modName, std::vector<std::string> fileList, bool validate)
 
- {
 
- 	bool result;
 
- 	JsonNode data = JsonUtils::assembleFromFiles(fileList, result);
 
- 	data.setMeta(modName);
 
- 	ModInfo & modInfo = modData[modName];
 
- 	for(auto entry : data.Struct())
 
- 	{
 
- 		size_t colon = entry.first.find(':');
 
- 		if (colon == std::string::npos)
 
- 		{
 
- 			// normal object, local to this mod
 
- 			modInfo.modData[entry.first].swap(entry.second);
 
- 		}
 
- 		else
 
- 		{
 
- 			std::string remoteName = entry.first.substr(0, colon);
 
- 			std::string objectName = entry.first.substr(colon + 1);
 
- 			// patching this mod? Send warning and continue - this situation can be handled normally
 
- 			if (remoteName == modName)
 
- 				logMod->warn("Redundant namespace definition for %s", objectName);
 
- 			logMod->trace("Patching object %s (%s) from %s", objectName, remoteName, modName);
 
- 			JsonNode & remoteConf = modData[remoteName].patches[objectName];
 
- 			JsonUtils::merge(remoteConf, entry.second);
 
- 		}
 
- 	}
 
- 	return result;
 
- }
 
- bool ContentTypeHandler::loadMod(std::string modName, bool validate)
 
- {
 
- 	ModInfo & modInfo = modData[modName];
 
- 	bool result = true;
 
- 	auto performValidate = [&,this](JsonNode & data, const std::string & name){
 
- 		handler->beforeValidate(data);
 
- 		if (validate)
 
- 			result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
 
- 	};
 
- 	// apply patches
 
- 	if (!modInfo.patches.isNull())
 
- 		JsonUtils::merge(modInfo.modData, modInfo.patches);
 
- 	for(auto & entry : modInfo.modData.Struct())
 
- 	{
 
- 		const std::string & name = entry.first;
 
- 		JsonNode & data = entry.second;
 
- 		if (vstd::contains(data.Struct(), "index") && !data["index"].isNull())
 
- 		{
 
- 			if (modName != "core")
 
- 				logMod->warn("Mod %s is attempting to load original data! This should be reserved for built-in mod.", modName);
 
- 			// try to add H3 object data
 
- 			size_t index = static_cast<size_t>(data["index"].Float());
 
- 			if(originalData.size() > index)
 
- 			{
 
- 				logMod->trace("found original data in loadMod(%s) at index %d", name, index);
 
- 				JsonUtils::merge(originalData[index], data);
 
- 				std::swap(originalData[index], data);
 
- 				originalData[index].clear(); // do not use same data twice (same ID)
 
- 			}
 
- 			else
 
- 			{
 
- 				logMod->trace("no original data in loadMod(%s) at index %d", name, index);
 
- 			}
 
- 			performValidate(data, name);
 
- 			handler->loadObject(modName, name, data, index);
 
- 		}
 
- 		else
 
- 		{
 
- 			// normal new object
 
- 			logMod->trace("no index in loadMod(%s)", name);
 
- 			performValidate(data,name);
 
- 			handler->loadObject(modName, name, data);
 
- 		}
 
- 	}
 
- 	return result;
 
- }
 
- void ContentTypeHandler::loadCustom()
 
- {
 
- 	handler->loadCustom();
 
- }
 
- void ContentTypeHandler::afterLoadFinalization()
 
- {
 
- 	handler->afterLoadFinalization();
 
- }
 
- CContentHandler::CContentHandler()
 
- {
 
- }
 
- void CContentHandler::init()
 
- {
 
-  	handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(&VLC->heroh->classes, "heroClass")));
 
- 	handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth, "artifact")));
 
- 	handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh, "creature")));
 
- 	handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh, "faction")));
 
- 	handlers.insert(std::make_pair("objects", ContentTypeHandler(VLC->objtypeh, "object")));
 
- 	handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero")));
 
- 	handlers.insert(std::make_pair("spells", ContentTypeHandler(VLC->spellh, "spell")));
 
- 	handlers.insert(std::make_pair("skills", ContentTypeHandler(VLC->skillh, "skill")));
 
- 	handlers.insert(std::make_pair("templates", ContentTypeHandler((IHandlerBase *)VLC->tplh, "template")));
 
- #if SCRIPTING_ENABLED
 
- 	handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler, "script")));
 
- #endif
 
- 	handlers.insert(std::make_pair("battlefields", ContentTypeHandler(VLC->battlefieldsHandler, "battlefield")));
 
- 	handlers.insert(std::make_pair("terrains", ContentTypeHandler(VLC->terrainTypeHandler, "terrain")));
 
- 	handlers.insert(std::make_pair("rivers", ContentTypeHandler(VLC->riverTypeHandler, "river")));
 
- 	handlers.insert(std::make_pair("roads", ContentTypeHandler(VLC->roadTypeHandler, "road")));
 
- 	handlers.insert(std::make_pair("obstacles", ContentTypeHandler(VLC->obstacleHandler, "obstacle")));
 
- 	//TODO: any other types of moddables?
 
- }
 
- bool CContentHandler::preloadModData(std::string modName, JsonNode modConfig, bool validate)
 
- {
 
- 	bool result = true;
 
- 	for(auto & handler : handlers)
 
- 	{
 
- 		result &= handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >(), validate);
 
- 	}
 
- 	return result;
 
- }
 
- bool CContentHandler::loadMod(std::string modName, bool validate)
 
- {
 
- 	bool result = true;
 
- 	for(auto & handler : handlers)
 
- 	{
 
- 		result &= handler.second.loadMod(modName, validate);
 
- 	}
 
- 	return result;
 
- }
 
- void CContentHandler::loadCustom()
 
- {
 
- 	for(auto & handler : handlers)
 
- 	{
 
- 		handler.second.loadCustom();
 
- 	}
 
- }
 
- void CContentHandler::afterLoadFinalization()
 
- {
 
- 	for(auto & handler : handlers)
 
- 	{
 
- 		handler.second.afterLoadFinalization();
 
- 	}
 
- }
 
- void CContentHandler::preloadData(CModInfo & mod)
 
- {
 
- 	bool validate = (mod.validation != CModInfo::PASSED);
 
- 	// print message in format [<8-symbols checksum>] <modname>
 
- 	logMod->info("\t\t[%08x]%s", mod.checksum, mod.name);
 
- 	if (validate && mod.identifier != CModHandler::scopeBuiltin())
 
- 	{
 
- 		if (!JsonUtils::validate(mod.config, "vcmi:mod", mod.identifier))
 
- 			mod.validation = CModInfo::FAILED;
 
- 	}
 
- 	if (!preloadModData(mod.identifier, mod.config, validate))
 
- 		mod.validation = CModInfo::FAILED;
 
- }
 
- void CContentHandler::load(CModInfo & mod)
 
- {
 
- 	bool validate = false;//(mod.validation != CModInfo::PASSED);
 
- 	if (!loadMod(mod.identifier, validate))
 
- 		mod.validation = CModInfo::FAILED;
 
- 	if (validate)
 
- 	{
 
- 		if (mod.validation != CModInfo::FAILED)
 
- 			logMod->info("\t\t[DONE] %s", mod.name);
 
- 		else
 
- 			logMod->error("\t\t[FAIL] %s", mod.name);
 
- 	}
 
- 	else
 
- 		logMod->info("\t\t[SKIP] %s", mod.name);
 
- }
 
- const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const
 
- {
 
- 	return handlers.at(name);
 
- }
 
- static JsonNode loadModSettings(std::string path)
 
- {
 
- 	if (CResourceHandler::get("local")->existsResource(ResourceID(path)))
 
- 	{
 
- 		return JsonNode(ResourceID(path, EResType::TEXT));
 
- 	}
 
- 	// Probably new install. Create initial configuration
 
- 	CResourceHandler::get("local")->createResource(path);
 
- 	return JsonNode();
 
- }
 
- JsonNode addMeta(JsonNode config, std::string meta)
 
- {
 
- 	config.setMeta(meta);
 
- 	return config;
 
- }
 
- CModInfo::Version CModInfo::Version::GameVersion()
 
- {
 
- 	return Version(VCMI_VERSION_MAJOR, VCMI_VERSION_MINOR, VCMI_VERSION_PATCH);
 
- }
 
- CModInfo::Version CModInfo::Version::fromString(std::string from)
 
- {
 
- 	int major = 0, minor = 0, patch = 0;
 
- 	try
 
- 	{
 
- 		auto pointPos = from.find('.');
 
- 		major = std::stoi(from.substr(0, pointPos));
 
- 		if(pointPos != std::string::npos)
 
- 		{
 
- 			from = from.substr(pointPos + 1);
 
- 			pointPos = from.find('.');
 
- 			minor = std::stoi(from.substr(0, pointPos));
 
- 			if(pointPos != std::string::npos)
 
- 				patch = std::stoi(from.substr(pointPos + 1));
 
- 		}
 
- 	}
 
- 	catch(const std::invalid_argument &)
 
- 	{
 
- 		return Version();
 
- 	}
 
- 	return Version(major, minor, patch);
 
- }
 
- std::string CModInfo::Version::toString() const
 
- {
 
- 	return std::to_string(major) + '.' + std::to_string(minor) + '.' + std::to_string(patch);
 
- }
 
- bool CModInfo::Version::compatible(const Version & other, bool checkMinor, bool checkPatch) const
 
- {
 
- 	return  (major == other.major &&
 
- 			(!checkMinor || minor >= other.minor) &&
 
- 			(!checkPatch || minor > other.minor || (minor == other.minor && patch >= other.patch)));
 
- }
 
- bool CModInfo::Version::isNull() const
 
- {
 
- 	return major == 0 && minor == 0 && patch == 0;
 
- }
 
- CModInfo::CModInfo():
 
- 	checksum(0),
 
- 	enabled(false),
 
- 	validation(PENDING)
 
- {
 
- }
 
- CModInfo::CModInfo(std::string identifier,const JsonNode & local, const JsonNode & config):
 
- 	identifier(identifier),
 
- 	name(config["name"].String()),
 
- 	description(config["description"].String()),
 
- 	dependencies(config["depends"].convertTo<std::set<std::string> >()),
 
- 	conflicts(config["conflicts"].convertTo<std::set<std::string> >()),
 
- 	checksum(0),
 
- 	enabled(false),
 
- 	validation(PENDING),
 
- 	config(addMeta(config, identifier))
 
- {
 
- 	version = Version::fromString(config["version"].String());
 
- 	if(!config["compatibility"].isNull())
 
- 	{
 
- 		vcmiCompatibleMin = Version::fromString(config["compatibility"]["min"].String());
 
- 		vcmiCompatibleMax = Version::fromString(config["compatibility"]["max"].String());
 
- 	}
 
- 	loadLocalData(local);
 
- }
 
- JsonNode CModInfo::saveLocalData() const
 
- {
 
- 	std::ostringstream stream;
 
- 	stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum;
 
- 	JsonNode conf;
 
- 	conf["active"].Bool() = enabled;
 
- 	conf["validated"].Bool() = validation != FAILED;
 
- 	conf["checksum"].String() = stream.str();
 
- 	return conf;
 
- }
 
- std::string CModInfo::getModDir(std::string name)
 
- {
 
- 	return "MODS/" + boost::algorithm::replace_all_copy(name, ".", "/MODS/");
 
- }
 
- std::string CModInfo::getModFile(std::string name)
 
- {
 
- 	return getModDir(name) + "/mod.json";
 
- }
 
- void CModInfo::updateChecksum(ui32 newChecksum)
 
- {
 
- 	// comment-out next line to force validation of all mods ignoring checksum
 
- 	if (newChecksum != checksum)
 
- 	{
 
- 		checksum = newChecksum;
 
- 		validation = PENDING;
 
- 	}
 
- }
 
- void CModInfo::loadLocalData(const JsonNode & data)
 
- {
 
- 	bool validated = false;
 
- 	enabled = true;
 
- 	checksum = 0;
 
- 	if (data.getType() == JsonNode::JsonType::DATA_BOOL)
 
- 	{
 
- 		enabled = data.Bool();
 
- 	}
 
- 	if (data.getType() == JsonNode::JsonType::DATA_STRUCT)
 
- 	{
 
- 		enabled   = data["active"].Bool();
 
- 		validated = data["validated"].Bool();
 
- 		checksum  = strtol(data["checksum"].String().c_str(), nullptr, 16);
 
- 	}
 
- 	
 
- 	//check compatibility
 
- 	bool wasEnabled = enabled;
 
- 	enabled = enabled && (vcmiCompatibleMin.isNull() || Version::GameVersion().compatible(vcmiCompatibleMin));
 
- 	enabled = enabled && (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(Version::GameVersion()));
 
- 	if(wasEnabled && !enabled)
 
- 		logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", name);
 
- 	if (enabled)
 
- 		validation = validated ? PASSED : PENDING;
 
- 	else
 
- 		validation = validated ? PASSED : FAILED;
 
- }
 
- CModHandler::CModHandler() : content(std::make_shared<CContentHandler>())
 
- {
 
-     modules.COMMANDERS = false;
 
-     modules.STACK_ARTIFACT = false;
 
-     modules.STACK_EXP = false;
 
-     modules.MITHRIL = false;
 
- 	for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
 
- 	{
 
- 		identifiers.registerObject(CModHandler::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i);
 
- 	}
 
- 	for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
 
- 	{
 
- 		identifiers.registerObject(CModHandler::scopeBuiltin(), "primSkill", PrimarySkill::names[i], i);
 
- 		identifiers.registerObject(CModHandler::scopeBuiltin(), "primarySkill", PrimarySkill::names[i], i);
 
- 	}
 
- }
 
- CModHandler::~CModHandler()
 
- {
 
- }
 
- void CModHandler::loadConfigFromFile (std::string name)
 
- {
 
- 	std::string paths;
 
- 	for(auto& p : CResourceHandler::get()->getResourceNames(ResourceID("config/" + name)))
 
- 	{
 
- 		paths += p.string() + ", ";
 
- 	}
 
- 	paths = paths.substr(0, paths.size() - 2);
 
- 	logMod->debug("Loading hardcoded features settings from [%s], result:", paths);
 
- 	settings.data = JsonUtils::assembleFromFiles("config/" + name);
 
- 	const JsonNode & hardcodedFeatures = settings.data["hardcodedFeatures"];
 
- 	settings.MAX_HEROES_AVAILABLE_PER_PLAYER = static_cast<int>(hardcodedFeatures["MAX_HEROES_AVAILABLE_PER_PLAYER"].Integer());
 
- 	logMod->debug("\tMAX_HEROES_AVAILABLE_PER_PLAYER\t%d", settings.MAX_HEROES_AVAILABLE_PER_PLAYER);
 
- 	settings.MAX_HEROES_ON_MAP_PER_PLAYER = static_cast<int>(hardcodedFeatures["MAX_HEROES_ON_MAP_PER_PLAYER"].Integer());
 
- 	logMod->debug("\tMAX_HEROES_ON_MAP_PER_PLAYER\t%d", settings.MAX_HEROES_ON_MAP_PER_PLAYER);
 
- 	settings.CREEP_SIZE = static_cast<int>(hardcodedFeatures["CREEP_SIZE"].Integer());
 
- 	logMod->debug("\tCREEP_SIZE\t%d", settings.CREEP_SIZE);
 
- 	settings.WEEKLY_GROWTH = static_cast<int>(hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Integer());
 
- 	logMod->debug("\tWEEKLY_GROWTH\t%d", settings.WEEKLY_GROWTH);
 
- 	settings.NEUTRAL_STACK_EXP = static_cast<int>(hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Integer());
 
- 	logMod->debug("\tNEUTRAL_STACK_EXP\t%d", settings.NEUTRAL_STACK_EXP);
 
- 	settings.MAX_BUILDING_PER_TURN = static_cast<int>(hardcodedFeatures["MAX_BUILDING_PER_TURN"].Integer());
 
- 	logMod->debug("\tMAX_BUILDING_PER_TURN\t%d", settings.MAX_BUILDING_PER_TURN);
 
- 	settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
 
- 	logMod->debug("\tDWELLINGS_ACCUMULATE_CREATURES\t%d", static_cast<int>(settings.DWELLINGS_ACCUMULATE_CREATURES));
 
- 	settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
 
- 	logMod->debug("\tALL_CREATURES_GET_DOUBLE_MONTHS\t%d", static_cast<int>(settings.ALL_CREATURES_GET_DOUBLE_MONTHS));
 
- 	settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS = hardcodedFeatures["WINNING_HERO_WITH_NO_TROOPS_RETREATS"].Bool();
 
- 	logMod->debug("\tWINNING_HERO_WITH_NO_TROOPS_RETREATS\t%d", static_cast<int>(settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS));
 
- 	settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE = hardcodedFeatures["BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE"].Bool();
 
- 	logMod->debug("\tBLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE\t%d", static_cast<int>(settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE));
 
- 	settings.NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS = hardcodedFeatures["NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS"].Bool();
 
- 	logMod->debug("\tNO_RANDOM_SPECIAL_WEEKS_AND_MONTHS\t%d", static_cast<int>(settings.NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS));
 
- 	settings.ATTACK_POINT_DMG_MULTIPLIER = hardcodedFeatures["ATTACK_POINT_DMG_MULTIPLIER"].Float();
 
- 	logMod->debug("\tATTACK_POINT_DMG_MULTIPLIER\t%f", settings.ATTACK_POINT_DMG_MULTIPLIER);
 
- 	settings.ATTACK_POINTS_DMG_MULTIPLIER_CAP = hardcodedFeatures["ATTACK_POINTS_DMG_MULTIPLIER_CAP"].Float();
 
- 	logMod->debug("\tATTACK_POINTS_DMG_MULTIPLIER_CAP\t%f", settings.ATTACK_POINTS_DMG_MULTIPLIER_CAP);
 
- 	settings.DEFENSE_POINT_DMG_MULTIPLIER = hardcodedFeatures["DEFENSE_POINT_DMG_MULTIPLIER"].Float();
 
- 	logMod->debug("\tDEFENSE_POINT_DMG_MULTIPLIER\t%f", settings.DEFENSE_POINT_DMG_MULTIPLIER);
 
- 	settings.DEFENSE_POINTS_DMG_MULTIPLIER_CAP = hardcodedFeatures["DEFENSE_POINTS_DMG_MULTIPLIER_CAP"].Float();
 
- 	logMod->debug("\tDEFENSE_POINTS_DMG_MULTIPLIER_CAP\t%f", settings.DEFENSE_POINTS_DMG_MULTIPLIER_CAP);
 
- 	const JsonNode & gameModules = settings.data["modules"];
 
- 	modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
 
- 	logMod->debug("\tSTACK_EXP\t%d", static_cast<int>(modules.STACK_EXP));
 
- 	modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
 
- 	logMod->debug("\tSTACK_ARTIFACT\t%d", static_cast<int>(modules.STACK_ARTIFACT));
 
- 	modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
 
- 	logMod->debug("\tCOMMANDERS\t%d", static_cast<int>(modules.COMMANDERS));
 
- 	modules.MITHRIL = gameModules["MITHRIL"].Bool();
 
- 	logMod->debug("\tMITHRIL\t%d", static_cast<int>(modules.MITHRIL));
 
- }
 
- // currentList is passed by value to get current list of depending mods
 
- bool CModHandler::hasCircularDependency(TModID modID, std::set <TModID> currentList) const
 
- {
 
- 	const CModInfo & mod = allMods.at(modID);
 
- 	// Mod already present? We found a loop
 
- 	if (vstd::contains(currentList, modID))
 
- 	{
 
- 		logMod->error("Error: Circular dependency detected! Printing dependency list:");
 
- 		logMod->error("\t%s -> ", mod.name);
 
- 		return true;
 
- 	}
 
- 	currentList.insert(modID);
 
- 	// recursively check every dependency of this mod
 
- 	for(const TModID & dependency : mod.dependencies)
 
- 	{
 
- 		if (hasCircularDependency(dependency, currentList))
 
- 		{
 
- 			logMod->error("\t%s ->\n", mod.name); // conflict detected, print dependency list
 
- 			return true;
 
- 		}
 
- 	}
 
- 	return false;
 
- }
 
- bool CModHandler::checkDependencies(const std::vector <TModID> & input) const
 
- {
 
- 	for(const TModID & id : input)
 
- 	{
 
- 		const CModInfo & mod = allMods.at(id);
 
- 		for(const TModID & dep : mod.dependencies)
 
- 		{
 
- 			if(!vstd::contains(input, dep))
 
- 			{
 
- 				logMod->error("Error: Mod %s requires missing %s!", mod.name, dep);
 
- 				return false;
 
- 			}
 
- 		}
 
- 		for(const TModID & conflicting : mod.conflicts)
 
- 		{
 
- 			if(vstd::contains(input, conflicting))
 
- 			{
 
- 				logMod->error("Error: Mod %s conflicts with %s!", mod.name, allMods.at(conflicting).name);
 
- 				return false;
 
- 			}
 
- 		}
 
- 		if(hasCircularDependency(id))
 
- 			return false;
 
- 	}
 
- 	return true;
 
- }
 
- // Returned vector affects the resource loaders call order (see CFilesystemList::load).
 
- // The loaders call order matters when dependent mod overrides resources in its dependencies.
 
- std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModID> modsToResolve) const
 
- {
 
- 	// Topological sort algorithm.
 
- 	// TODO: Investigate possible ways to improve performance.
 
- 	boost::range::sort(modsToResolve); // Sort mods per name
 
- 	std::vector <TModID> sortedValidMods; // Vector keeps order of elements (LIFO) 
 
- 	sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation
 
- 	std::set <TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements
 
- 	// Mod is resolved if it has not dependencies or all its dependencies are already resolved
 
- 	auto isResolved = [&](const CModInfo & mod) -> CModInfo::EValidationStatus
 
- 	{
 
- 		if(mod.dependencies.size() > resolvedModIDs.size())
 
- 			return CModInfo::PENDING;
 
- 		for(const TModID & dependency : mod.dependencies)
 
- 		{
 
- 			if(!vstd::contains(resolvedModIDs, dependency))
 
- 				return CModInfo::PENDING;
 
- 		}
 
- 		return CModInfo::PASSED;
 
- 	};
 
- 	while(true)
 
- 	{
 
- 		std::set <TModID> resolvedOnCurrentTreeLevel;
 
- 		for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
 
- 		{
 
- 			if(isResolved(allMods.at(*it)) == CModInfo::PASSED)
 
- 			{
 
- 				resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node childs will be resolved on the next iteration
 
- 				sortedValidMods.push_back(*it);
 
- 				it = modsToResolve.erase(it);
 
- 				continue;
 
- 			}
 
- 			it++;
 
- 		}
 
- 		if(resolvedOnCurrentTreeLevel.size())
 
- 		{
 
- 			resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
 
- 		            continue;
 
- 		}
 
- 		// If there're no valid mods on the current mods tree level, no more mod can be resolved, should be end.
 
- 		break;
 
- 	}
 
- 	// Left mods have unresolved dependencies, output all to log.
 
- 	for(const auto & brokenModID : modsToResolve)
 
- 	{
 
- 		const CModInfo & brokenMod = allMods.at(brokenModID);
 
- 		for(const TModID & dependency : brokenMod.dependencies)
 
- 		{
 
- 			if(!vstd::contains(resolvedModIDs, dependency))
 
- 				logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", brokenMod.name, dependency);
 
- 		}
 
- 	}
 
- 	return sortedValidMods;
 
- }
 
- std::vector<std::string> CModHandler::getModList(std::string path)
 
- {
 
- 	std::string modDir = boost::to_upper_copy(path + "MODS/");
 
- 	size_t depth = boost::range::count(modDir, '/');
 
- 	auto list = CResourceHandler::get("initial")->getFilteredFiles([&](const ResourceID & id) ->  bool
 
- 	{
 
- 		if (id.getType() != EResType::DIRECTORY)
 
- 			return false;
 
- 		if (!boost::algorithm::starts_with(id.getName(), modDir))
 
- 			return false;
 
- 		if (boost::range::count(id.getName(), '/') != depth )
 
- 			return false;
 
- 		return true;
 
- 	});
 
- 	//storage for found mods
 
- 	std::vector<std::string> foundMods;
 
- 	for (auto & entry : list)
 
- 	{
 
- 		std::string name = entry.getName();
 
- 		name.erase(0, modDir.size()); //Remove path prefix
 
- 		if (!name.empty())
 
- 			foundMods.push_back(name);
 
- 	}
 
- 	return foundMods;
 
- }
 
- bool CModHandler::isScopeReserved(const TModID & scope)
 
- {
 
- 	static const std::array<TModID, 3> reservedScopes = {
 
- 		"core", "map", "game"
 
- 	};
 
- 	return std::find(reservedScopes.begin(), reservedScopes.end(), scope) != reservedScopes.end();
 
- }
 
- const TModID & CModHandler::scopeBuiltin()
 
- {
 
- 	static const TModID scope = "core";
 
- 	return scope;
 
- }
 
- const TModID & CModHandler::scopeGame()
 
- {
 
- 	static const TModID scope = "game";
 
- 	return scope;
 
- }
 
- const TModID & CModHandler::scopeMap()
 
- {
 
- 	//TODO: implement accessing map dependencies for both H3 and VCMI maps
 
- 	// for now, allow access to any identifiers
 
- 	static const TModID scope = "game";
 
- 	return scope;
 
- }
 
- void CModHandler::loadMods(std::string path, std::string parent, const JsonNode & modSettings, bool enableMods)
 
- {
 
- 	for(std::string modName : getModList(path))
 
- 		loadOneMod(modName, parent, modSettings, enableMods);
 
- }
 
- void CModHandler::loadOneMod(std::string modName, std::string parent, const JsonNode & modSettings, bool enableMods)
 
- {
 
- 	boost::to_lower(modName);
 
- 	std::string modFullName = parent.empty() ? modName : parent + '.' + modName;
 
- 	if ( isScopeReserved(modFullName))
 
- 	{
 
- 		logMod->error("Can not load mod %s - this name is reserved for internal use!", modFullName);
 
- 		return;
 
- 	}
 
- 	if(CResourceHandler::get("initial")->existsResource(ResourceID(CModInfo::getModFile(modFullName))))
 
- 	{
 
- 		CModInfo mod(modFullName, modSettings[modName], JsonNode(ResourceID(CModInfo::getModFile(modFullName))));
 
- 		if (!parent.empty()) // this is submod, add parent to dependencies
 
- 			mod.dependencies.insert(parent);
 
- 		allMods[modFullName] = mod;
 
- 		if (mod.enabled && enableMods)
 
- 			activeMods.push_back(modFullName);
 
- 		loadMods(CModInfo::getModDir(modFullName) + '/', modFullName, modSettings[modName]["mods"], enableMods && mod.enabled);
 
- 	}
 
- }
 
- void CModHandler::loadMods(bool onlyEssential)
 
- {
 
- 	JsonNode modConfig;
 
- 	if(onlyEssential)
 
- 	{
 
- 		loadOneMod("vcmi", "", modConfig, true);//only vcmi and submods
 
- 	}
 
- 	else
 
- 	{
 
- 		modConfig = loadModSettings("config/modSettings.json");
 
- 		loadMods("", "", modConfig["activeMods"], true);
 
- 	}
 
- 	coreMod = CModInfo(CModHandler::scopeBuiltin(), modConfig[CModHandler::scopeBuiltin()], JsonNode(ResourceID("config/gameConfig.json")));
 
- 	coreMod.name = "Original game files";
 
- }
 
- std::vector<std::string> CModHandler::getAllMods()
 
- {
 
- 	std::vector<std::string> modlist;
 
- 	for (auto & entry : allMods)
 
- 		modlist.push_back(entry.first);
 
- 	return modlist;
 
- }
 
- std::vector<std::string> CModHandler::getActiveMods()
 
- {
 
- 	return activeMods;
 
- }
 
- static JsonNode genDefaultFS()
 
- {
 
- 	// default FS config for mods: directory "Content" that acts as H3 root directory
 
- 	JsonNode defaultFS;
 
- 	defaultFS[""].Vector().resize(2);
 
- 	defaultFS[""].Vector()[0]["type"].String() = "zip";
 
- 	defaultFS[""].Vector()[0]["path"].String() = "/Content.zip";
 
- 	defaultFS[""].Vector()[1]["type"].String() = "dir";
 
- 	defaultFS[""].Vector()[1]["path"].String() = "/Content";
 
- 	return defaultFS;
 
- }
 
- static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf)
 
- {
 
- 	static const JsonNode defaultFS = genDefaultFS();
 
- 	if (!conf["filesystem"].isNull())
 
- 		return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), conf["filesystem"]);
 
- 	else
 
- 		return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), defaultFS);
 
- }
 
- static ui32 calculateModChecksum(const std::string modName, ISimpleResourceLoader * filesystem)
 
- {
 
- 	boost::crc_32_type modChecksum;
 
- 	// first - add current VCMI version into checksum to force re-validation on VCMI updates
 
- 	modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
 
- 	// second - add mod.json into checksum because filesystem does not contains this file
 
- 	// FIXME: remove workaround for core mod
 
- 	if (modName != CModHandler::scopeBuiltin())
 
- 	{
 
- 		ResourceID modConfFile(CModInfo::getModFile(modName), EResType::TEXT);
 
- 		ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
 
- 		modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
 
- 	}
 
- 	// third - add all detected text files from this mod into checksum
 
- 	auto files = filesystem->getFilteredFiles([](const ResourceID & resID)
 
- 	{
 
- 		return resID.getType() == EResType::TEXT &&
 
- 			   ( boost::starts_with(resID.getName(), "DATA") ||
 
- 				 boost::starts_with(resID.getName(), "CONFIG"));
 
- 	});
 
- 	for (const ResourceID & file : files)
 
- 	{
 
- 		ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
 
- 		modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
 
- 	}
 
- 	return modChecksum.checksum();
 
- }
 
- void CModHandler::loadModFilesystems()
 
- {
 
- 	activeMods = validateAndSortDependencies(activeMods);
 
- 	coreMod.updateChecksum(calculateModChecksum(CModHandler::scopeBuiltin(), CResourceHandler::get(CModHandler::scopeBuiltin())));
 
- 	for(std::string & modName : activeMods)
 
- 	{
 
- 		CModInfo & mod = allMods[modName];
 
- 		CResourceHandler::addFilesystem("data", modName, genModFilesystem(modName, mod.config));
 
- 	}
 
- }
 
- std::set<TModID> CModHandler::getModDependencies(TModID modId, bool & isModFound)
 
- {
 
- 	auto it = allMods.find(modId);
 
- 	isModFound = (it != allMods.end());
 
- 	if(isModFound)
 
- 		return it->second.dependencies;
 
- 	logMod->error("Mod not found: '%s'", modId);
 
- 	return std::set<TModID>();
 
- }
 
- void CModHandler::initializeConfig()
 
- {
 
- 	loadConfigFromFile("defaultMods.json");
 
- }
 
- void CModHandler::load()
 
- {
 
- 	CStopWatch totalTime, timer;
 
- 	logMod->info("\tInitializing content handler: %d ms", timer.getDiff());
 
- 	content->init();
 
- 	for(const TModID & modName : activeMods)
 
- 	{
 
- 		logMod->trace("Generating checksum for %s", modName);
 
- 		allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName)));
 
- 	}
 
- 	// first - load virtual builtin mod that contains all data
 
- 	// TODO? move all data into real mods? RoE, AB, SoD, WoG
 
- 	content->preloadData(coreMod);
 
- 	for(const TModID & modName : activeMods)
 
- 		content->preloadData(allMods[modName]);
 
- 	logMod->info("\tParsing mod data: %d ms", timer.getDiff());
 
- 	content->load(coreMod);
 
- 	for(const TModID & modName : activeMods)
 
- 		content->load(allMods[modName]);
 
- #if SCRIPTING_ENABLED
 
- 	VLC->scriptHandler->performRegistration(VLC);//todo: this should be done before any other handlers load
 
- #endif
 
- 	content->loadCustom();
 
- 	logMod->info("\tLoading mod data: %d ms", timer.getDiff());
 
- 	VLC->creh->loadCrExpBon();
 
- 	VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded
 
- 	identifiers.finalize();
 
- 	logMod->info("\tResolving identifiers: %d ms", timer.getDiff());
 
- 	content->afterLoadFinalization();
 
- 	logMod->info("\tHandlers post-load finalization: %d ms ", timer.getDiff());
 
- 	logMod->info("\tAll game content loaded in %d ms", totalTime.getDiff());
 
- }
 
- void CModHandler::afterLoad(bool onlyEssential)
 
- {
 
- 	JsonNode modSettings;
 
- 	for (auto & modEntry : allMods)
 
- 	{
 
- 		std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/");
 
- 		modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
 
- 	}
 
- 	modSettings[CModHandler::scopeBuiltin()] = coreMod.saveLocalData();
 
- 	if(!onlyEssential)
 
- 	{
 
- 		FileStream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::out | std::ofstream::trunc);
 
- 		file << modSettings.toJson();
 
- 	}
 
- }
 
- std::string CModHandler::normalizeIdentifier(const std::string & scope, const std::string & remoteScope, const std::string & identifier)
 
- {
 
- 	auto p = vstd::splitStringToPair(identifier, ':');
 
- 	if(p.first.empty())
 
- 		p.first = scope;
 
- 	if(p.first == remoteScope)
 
- 		p.first.clear();
 
- 	return p.first.empty() ? p.second : p.first + ":" + p.second;
 
- }
 
- void CModHandler::parseIdentifier(const std::string & fullIdentifier, std::string & scope, std::string & type, std::string & identifier)
 
- {
 
- 	auto p = vstd::splitStringToPair(fullIdentifier, ':');
 
- 	scope = p.first;
 
- 	auto p2 = vstd::splitStringToPair(p.second, '.');
 
- 	if(p2.first != "")
 
- 	{
 
- 		type = p2.first;
 
- 		identifier = p2.second;
 
- 	}
 
- 	else
 
- 	{
 
- 		type = p.second;
 
- 		identifier.clear();
 
- 	}
 
- }
 
- std::string CModHandler::makeFullIdentifier(const std::string & scope, const std::string & type, const std::string & identifier)
 
- {
 
- 	if(type.empty())
 
- 		logGlobal->error("Full identifier (%s %s) requires type name", scope, identifier);
 
- 	std::string actualScope = scope;
 
- 	std::string actualName = identifier;
 
- 	//ignore scope if identifier is scoped
 
- 	auto scopeAndName = vstd::splitStringToPair(identifier, ':');
 
- 	if(scopeAndName.first != "")
 
- 	{
 
- 		actualScope = scopeAndName.first;
 
- 		actualName = scopeAndName.second;
 
- 	}
 
- 	if(actualScope.empty())
 
- 	{
 
- 		return actualName.empty() ? type : type + "." + actualName;
 
- 	}
 
- 	else
 
- 	{
 
- 		return actualName.empty() ? actualScope+ ":" + type : actualScope + ":" + type + "." + actualName;
 
- 	}
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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