CList.h 4.7 KB

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  1. /*
  2. * CList.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../gui/CIntObject.h"
  12. #include "../../lib/FunctionList.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class CGHeroInstance;
  15. class CGTownInstance;
  16. VCMI_LIB_NAMESPACE_END
  17. class CListBox;
  18. class CButton;
  19. class CAnimImage;
  20. /// Base UI Element for hero\town lists
  21. class CList : public CIntObject
  22. {
  23. protected:
  24. class CListItem : public CIntObject, public std::enable_shared_from_this<CListItem>
  25. {
  26. CList * parent;
  27. std::shared_ptr<CIntObject> selection;
  28. public:
  29. CListItem(CList * parent);
  30. ~CListItem();
  31. void clickRight(tribool down, bool previousState) override;
  32. void clickLeft(tribool down, bool previousState) override;
  33. void hover(bool on) override;
  34. void onSelect(bool on);
  35. /// create object with selection rectangle
  36. virtual std::shared_ptr<CIntObject> genSelection()=0;
  37. /// reaction on item selection (e.g. enable selection border)
  38. /// NOTE: item may be deleted in selected state
  39. virtual void select(bool on)=0;
  40. /// open item (town or hero screen)
  41. virtual void open()=0;
  42. /// show right-click tooltip
  43. virtual void showTooltip()=0;
  44. /// get hover text for status bar
  45. virtual std::string getHoverText()=0;
  46. };
  47. private:
  48. const size_t size;
  49. /// How far have player moved finger/mouse via gesture so far.
  50. int panningDistanceAccumulated;
  51. //for selection\deselection
  52. std::shared_ptr<CListItem> selected;
  53. void select(std::shared_ptr<CListItem> which);
  54. friend class CListItem;
  55. std::shared_ptr<CButton> scrollUp;
  56. std::shared_ptr<CButton> scrollDown;
  57. protected:
  58. std::shared_ptr<CListBox> listBox;
  59. CList(int size, Rect widgetDimensions);
  60. void createList(Point firstItemPosition, Point itemPositionDelta, size_t listAmount);
  61. virtual std::shared_ptr<CIntObject> createItem(size_t index) = 0;
  62. public:
  63. /// functions that will be called when selection changes
  64. CFunctionList<void()> onSelect;
  65. /// return index of currently selected element
  66. int getSelectedIndex();
  67. void setScrollUpButton(std::shared_ptr<CButton> button);
  68. void setScrollDownButton(std::shared_ptr<CButton> button);
  69. /// should be called when list is invalidated
  70. void update();
  71. /// set of methods to switch selection
  72. void selectIndex(int which);
  73. void selectNext();
  74. void selectPrev();
  75. void showAll(Canvas & to) override;
  76. void panning(bool on) override;
  77. void gesturePanning(const Point & distanceDelta) override;
  78. void wheelScrolled(int distance) override;
  79. };
  80. /// List of heroes which is shown at the right of the adventure map screen
  81. class CHeroList : public CList
  82. {
  83. /// Empty hero item used as placeholder for unused entries in list
  84. class CEmptyHeroItem : public CIntObject
  85. {
  86. std::shared_ptr<CAnimImage> movement;
  87. std::shared_ptr<CAnimImage> mana;
  88. std::shared_ptr<CPicture> portrait;
  89. public:
  90. CEmptyHeroItem();
  91. };
  92. class CHeroItem : public CListItem
  93. {
  94. std::shared_ptr<CAnimImage> movement;
  95. std::shared_ptr<CAnimImage> mana;
  96. std::shared_ptr<CAnimImage> portrait;
  97. public:
  98. const CGHeroInstance * const hero;
  99. CHeroItem(CHeroList * parent, const CGHeroInstance * hero);
  100. std::shared_ptr<CIntObject> genSelection() override;
  101. void update();
  102. void select(bool on) override;
  103. void open() override;
  104. void showTooltip() override;
  105. std::string getHoverText() override;
  106. };
  107. std::shared_ptr<CIntObject> createItem(size_t index);
  108. public:
  109. CHeroList(int visibleItemsCount, Rect widgetPosition, Point firstItemOffset, Point itemOffsetDelta, size_t initialItemsCount);
  110. /// Select specific hero and scroll if needed
  111. void select(const CGHeroInstance * hero = nullptr);
  112. /// Update hero. Will add or remove it from the list if needed
  113. void update(const CGHeroInstance * hero = nullptr);
  114. };
  115. /// List of towns which is shown at the right of the adventure map screen or in the town screen
  116. class CTownList : public CList
  117. {
  118. class CTownItem : public CListItem
  119. {
  120. std::shared_ptr<CAnimImage> picture;
  121. public:
  122. const CGTownInstance * const town;
  123. CTownItem(CTownList *parent, const CGTownInstance * town);
  124. std::shared_ptr<CIntObject> genSelection() override;
  125. void update();
  126. void select(bool on) override;
  127. void open() override;
  128. void showTooltip() override;
  129. std::string getHoverText() override;
  130. };
  131. std::shared_ptr<CIntObject> createItem(size_t index) override;
  132. public:
  133. CTownList(int visibleItemsCount, Rect widgetPosition, Point firstItemOffset, Point itemOffsetDelta, size_t initialItemsCount);
  134. /// Select specific town and scroll if needed
  135. void select(const CGTownInstance * town = nullptr);
  136. /// Update town. Will add or remove it from the list if needed
  137. void update(const CGTownInstance * town = nullptr);
  138. };