MapFormatJson.cpp 9.3 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "CMap.h"
  15. #include "../CModHandler.h"
  16. #include "../VCMI_Lib.h"
  17. static const std::array<std::string, 12> conditionNames = {
  18. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  19. "control", "destroy", "transport", "daysPassed",
  20. "isHuman", "daysWithoutTown", "standardWin", "constValue"
  21. };
  22. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  23. static EventCondition JsonToCondition(const JsonNode & node)
  24. {
  25. EventCondition event;
  26. event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String()));
  27. if (node.Vector().size() > 1)
  28. {
  29. const JsonNode & data = node.Vector()[1];
  30. if (data["type"].getType() == JsonNode::DATA_STRING)
  31. event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get();
  32. if (data["type"].getType() == JsonNode::DATA_FLOAT)
  33. event.objectType = data["type"].Float();
  34. if (!data["value"].isNull())
  35. event.value = data["value"].Float();
  36. if (!data["position"].isNull())
  37. {
  38. event.position.x = data["position"].Vector()[0].Float();
  39. event.position.y = data["position"].Vector()[1].Float();
  40. event.position.z = data["position"].Vector()[2].Float();
  41. }
  42. }
  43. return event;
  44. }
  45. static void ConditionToJson(const EventCondition& event, JsonNode& dest)
  46. {
  47. }
  48. ///CMapFormatJson
  49. const int CMapFormatJson::VERSION_MAJOR = 1;
  50. const int CMapFormatJson::VERSION_MINOR = 0;
  51. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  52. void CMapFormatJson::readTriggeredEvents(const JsonNode & input)
  53. {
  54. mapHeader->victoryMessage = input["victoryString"].String();
  55. mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
  56. mapHeader->defeatMessage = input["defeatString"].String();
  57. mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
  58. mapHeader->triggeredEvents.clear();
  59. for (auto & entry : input["triggeredEvents"].Struct())
  60. {
  61. TriggeredEvent event;
  62. event.identifier = entry.first;
  63. readTriggeredEvent(event, entry.second);
  64. mapHeader->triggeredEvents.push_back(event);
  65. }
  66. }
  67. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  68. {
  69. event.onFulfill = source["message"].String();
  70. event.description = source["description"].String();
  71. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  72. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  73. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  74. }
  75. void CMapFormatJson::writeTriggeredEvents(JsonNode& output)
  76. {
  77. output["victoryString"].String() = map->victoryMessage;
  78. output["victoryIconIndex"].Float() = map->victoryIconIndex;
  79. output["defeatString"].String() = map->defeatMessage;
  80. output["defeatIconIndex"].Float() = map->defeatIconIndex;
  81. // JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
  82. //
  83. // for(auto event : map->triggeredEvents)
  84. // writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  85. }
  86. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest)
  87. {
  88. dest["message"].String() = event.onFulfill;
  89. dest["description"].String() = event.description;
  90. dest["effect"]["type"].String() = typeNames.at(event.effect.type);
  91. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  92. }
  93. ///CMapPatcher
  94. CMapPatcher::CMapPatcher(JsonNode stream):
  95. input(stream)
  96. {
  97. }
  98. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  99. {
  100. header.swap(mapHeader);
  101. if (!input.isNull())
  102. readPatchData();
  103. header.swap(mapHeader);
  104. }
  105. void CMapPatcher::readPatchData()
  106. {
  107. readTriggeredEvents(input);
  108. }
  109. ///CMapFormatZip
  110. CMapFormatZip::CMapFormatZip(CInputOutputStream * stream):
  111. buffer(stream),
  112. ioApi(new CProxyIOApi(buffer))
  113. {
  114. }
  115. ///CMapLoaderJson
  116. CMapLoaderJson::CMapLoaderJson(CInputOutputStream * stream):
  117. CMapFormatZip(stream),
  118. loader("", "_", ioApi)
  119. {
  120. }
  121. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  122. {
  123. map = new CMap();
  124. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  125. readMap();
  126. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  127. }
  128. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  129. {
  130. mapHeader.reset(new CMapHeader);
  131. readHeader();
  132. return std::move(mapHeader);
  133. }
  134. /*
  135. //This code can be used to write map header to console or file in its Json representation
  136. JsonNode out;
  137. JsonNode data;
  138. data["victoryString"].String() = mapHeader->victoryMessage;
  139. data["defeatString"].String() = mapHeader->defeatMessage;
  140. data["victoryIconIndex"].Float() = mapHeader->victoryIconIndex;
  141. data["defeatIconIndex"].Float() = mapHeader->defeatIconIndex;
  142. for (const TriggeredEvent & entry : mapHeader->triggeredEvents)
  143. {
  144. JsonNode event;
  145. event["message"].String() = entry.onFulfill;
  146. event["effect"]["messageToSend"].String() = entry.effect.toOtherMessage;
  147. event["effect"]["type"].String() = typeNames[entry.effect.type];
  148. event["condition"] = entry.trigger.toJson(eventToJson);
  149. data["triggeredEvents"][entry.identifier] = event;
  150. }
  151. out[mapHeader->name] = data;
  152. logGlobal->errorStream() << out;
  153. JsonNode eventToJson(const EventCondition & cond)
  154. {
  155. JsonNode ret;
  156. ret.Vector().resize(2);
  157. ret.Vector()[0].String() = conditionNames[size_t(cond.condition)];
  158. JsonNode & data = ret.Vector()[1];
  159. data["type"].Float() = cond.objectType;
  160. data["value"].Float() = cond.value;
  161. data["position"].Vector().resize(3);
  162. data["position"].Vector()[0].Float() = cond.position.x;
  163. data["position"].Vector()[1].Float() = cond.position.y;
  164. data["position"].Vector()[2].Float() = cond.position.z;
  165. return ret;
  166. }
  167. */
  168. void CMapLoaderJson::readMap()
  169. {
  170. readHeader();
  171. map->initTerrain();
  172. //TODO:readMap
  173. }
  174. void CMapLoaderJson::readHeader()
  175. {
  176. //do not use map field here, use only mapHeader
  177. ResourceID headerID(HEADER_FILE_NAME, EResType::TEXT);
  178. if(!loader.existsResource(headerID))
  179. throw new std::runtime_error(HEADER_FILE_NAME+" not found");
  180. auto headerData = loader.load(headerID)->readAll();
  181. const JsonNode header(reinterpret_cast<char*>(headerData.first.get()), headerData.second);
  182. //TODO: read such data like map name & size
  183. //mapHeader->version = ??? //todo: new version field
  184. //todo: multilevel map load support
  185. const JsonNode levels = header["mapLevels"];
  186. mapHeader->height = levels["surface"]["height"].Float();
  187. mapHeader->width = levels["surface"]["width"].Float();
  188. mapHeader->twoLevel = !levels["underground"].isNull();
  189. mapHeader->name = header["name"].String();
  190. mapHeader->description = header["description"].String();
  191. //todo: support arbitrary percentage
  192. static const std::map<std::string, ui8> difficultyMap =
  193. {
  194. {"", 1},
  195. {"EASY", 0},
  196. {"NORMAL", 1},
  197. {"HARD", 2},
  198. {"EXPERT", 3},
  199. {"IMPOSSIBLE", 4}
  200. };
  201. mapHeader->difficulty = difficultyMap.at(header["difficulty"].String());
  202. mapHeader->levelLimit = header["levelLimit"].Float();
  203. // std::vector<bool> allowedHeroes;
  204. // std::vector<ui16> placeholdedHeroes;
  205. readTriggeredEvents(header);
  206. readPlayerInfo();
  207. //TODO: readHeader
  208. }
  209. void CMapLoaderJson::readPlayerInfo()
  210. {
  211. //ui8 howManyTeams;
  212. //TODO: readPlayerInfo
  213. }
  214. ///CMapSaverJson
  215. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  216. CMapFormatZip(stream),
  217. saver(ioApi, "_")
  218. {
  219. }
  220. CMapSaverJson::~CMapSaverJson()
  221. {
  222. }
  223. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  224. {
  225. //TODO: saveMap
  226. this->map = map.get();
  227. saveHeader();
  228. }
  229. void CMapSaverJson::saveHeader()
  230. {
  231. JsonNode header;
  232. header["versionMajor"].Float() = VERSION_MAJOR;
  233. header["versionMinor"].Float() = VERSION_MINOR;
  234. //todo: multilevel map save support
  235. JsonNode & levels = header["mapLevels"];
  236. levels["surface"]["height"].Float() = map->height;
  237. levels["surface"]["width"].Float() = map->width;
  238. levels["surface"]["index"].Float() = 0;
  239. if(map->twoLevel)
  240. {
  241. levels["underground"]["height"].Float() = map->height;
  242. levels["underground"]["width"].Float() = map->width;
  243. levels["underground"]["index"].Float() = 1;
  244. }
  245. header["name"].String() = map->name;
  246. header["description"].String() = map->description;
  247. //todo: support arbitrary percentage
  248. static const std::map<ui8, std::string> difficultyMap =
  249. {
  250. {0, "EASY"},
  251. {1, "NORMAL"},
  252. {2, "HARD"},
  253. {3, "EXPERT"},
  254. {4, "IMPOSSIBLE"}
  255. };
  256. header["difficulty"].String() = difficultyMap.at(map->difficulty);
  257. header["levelLimit"].Float() = map->levelLimit;
  258. writeTriggeredEvents(header);
  259. //todo: player info
  260. //todo: allowedHeroes;
  261. //todo: placeholdedHeroes;
  262. std::ostringstream out;
  263. out << header;
  264. out.flush();
  265. {
  266. auto s = out.str();
  267. std::unique_ptr<COutputStream> stream = saver.addFile(HEADER_FILE_NAME);
  268. if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
  269. throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  270. }
  271. }