AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 years ago
..
battle 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
gui 69dbf339fc CGuiHandler: fix invalid read on event handling 7 years ago
icons 760ae7d44a Changes related to Debian packaging, based on josch patch 11 years ago
widgets 1331c81a8b Update graphics for QuickRecruitmentWindow 7 years ago
windows 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
CBitmapHandler.cpp 270e1b75ce Support for creature 2-hex attack, alternate death and cast animation types 8 years ago
CBitmapHandler.h f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
CGameInfo.cpp 3a9d73da23 [c::b] Update project, fixed build 8 years ago
CGameInfo.h abdca71828 skill names and descriptions are fully managed by CSkillHandler 8 years ago
CMT.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
CMT.h f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
CMakeLists.txt 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
CMessage.cpp 2da3d8a563 Code style: remove senseless comments 8 years ago
CMessage.h f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
CMusicHandler.cpp da117e9255 Code style: remove void from constructors without arguments 7 years ago
CMusicHandler.h da117e9255 Code style: remove void from constructors without arguments 7 years ago
CPlayerInterface.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
CPlayerInterface.h 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
CPreGame.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
CPreGame.h f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
CVideoHandler.cpp 64d9dadd64 Logging cleanup. 8 years ago
CVideoHandler.h f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
Client.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
Client.h 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
CreatureCostBox.cpp a4f701014b Quick Army Purhase in Town Screen 8 years ago
CreatureCostBox.h f2b7c85811 Adding object construction macro with parameter 8 years ago
DPIaware.manifest 39a752c408 Fixed issue with Windows 7 DPI upscaling. 16 years ago
Graphics.cpp 6cd0dd9843 Use CAnimation for creature projectiles 8 years ago
Graphics.h f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
NetPacksClient.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
SDLMain.h 2643762f08 Mac OS patch from stopiccot 13 years ago
SDLMain.m 2643762f08 Mac OS patch from stopiccot 13 years ago
SDLRWwrapper.cpp b0bb7f1f25 copyright stuff 9 years ago
SDLRWwrapper.h f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
StdInc.cpp cce814c41b * Final commit 14 years ago
StdInc.h ac2896da42 Implemented SDL2 unicode input. Hotkeys are sill broken. 11 years ago
VCMI_client.cbp 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
VCMI_client.rc ab5e1f9109 don't use separate .rc files for MSVC and MinGW 11 years ago
VCMI_client.vcxproj 38d836d1a5 Update project files to Visual Studio 2017 7 years ago
VCMI_client.vcxproj.filters 707257c2c8 Update file names in vs project (#400) 7 years ago
mapHandler.cpp fc0ab5b970 TerrainTileObject: store ambientSound for every object 7 years ago
mapHandler.h fc0ab5b970 TerrainTileObject: store ambientSound for every object 7 years ago
resource.h 3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. 16 years ago
vcmi.ico 3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. 16 years ago