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battle
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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gui
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69dbf339fc
CGuiHandler: fix invalid read on event handling
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7 years ago |
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icons
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760ae7d44a
Changes related to Debian packaging, based on josch patch
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11 years ago |
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widgets
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1331c81a8b
Update graphics for QuickRecruitmentWindow
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7 years ago |
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windows
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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CBitmapHandler.cpp
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270e1b75ce
Support for creature 2-hex attack, alternate death and cast animation types
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8 years ago |
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CBitmapHandler.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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CGameInfo.cpp
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3a9d73da23
[c::b] Update project, fixed build
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8 years ago |
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CGameInfo.h
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abdca71828
skill names and descriptions are fully managed by CSkillHandler
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8 years ago |
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CMT.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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CMT.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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CMakeLists.txt
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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CMessage.cpp
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2da3d8a563
Code style: remove senseless comments
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8 years ago |
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CMessage.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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CMusicHandler.cpp
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da117e9255
Code style: remove void from constructors without arguments
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7 years ago |
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CMusicHandler.h
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da117e9255
Code style: remove void from constructors without arguments
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7 years ago |
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CPlayerInterface.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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CPlayerInterface.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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CPreGame.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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CPreGame.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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CVideoHandler.cpp
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64d9dadd64
Logging cleanup.
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8 years ago |
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CVideoHandler.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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Client.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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Client.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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CreatureCostBox.cpp
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a4f701014b
Quick Army Purhase in Town Screen
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8 years ago |
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CreatureCostBox.h
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f2b7c85811
Adding object construction macro with parameter
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8 years ago |
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DPIaware.manifest
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39a752c408
Fixed issue with Windows 7 DPI upscaling.
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16 years ago |
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Graphics.cpp
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6cd0dd9843
Use CAnimation for creature projectiles
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8 years ago |
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Graphics.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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NetPacksClient.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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SDLMain.h
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2643762f08
Mac OS patch from stopiccot
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13 years ago |
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SDLMain.m
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2643762f08
Mac OS patch from stopiccot
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13 years ago |
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SDLRWwrapper.cpp
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b0bb7f1f25
copyright stuff
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9 years ago |
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SDLRWwrapper.h
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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StdInc.cpp
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cce814c41b
* Final commit
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14 years ago |
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StdInc.h
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ac2896da42
Implemented SDL2 unicode input. Hotkeys are sill broken.
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11 years ago |
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VCMI_client.cbp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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VCMI_client.rc
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ab5e1f9109
don't use separate .rc files for MSVC and MinGW
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11 years ago |
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VCMI_client.vcxproj
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38d836d1a5
Update project files to Visual Studio 2017
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7 years ago |
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VCMI_client.vcxproj.filters
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707257c2c8
Update file names in vs project (#400)
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7 years ago |
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mapHandler.cpp
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fc0ab5b970
TerrainTileObject: store ambientSound for every object
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7 years ago |
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mapHandler.h
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fc0ab5b970
TerrainTileObject: store ambientSound for every object
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7 years ago |
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resource.h
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3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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16 years ago |
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vcmi.ico
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3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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16 years ago |