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vcmi_client
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d0d60175d7
break, fix and break and fix - now its fine :)
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17 years ago |
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AdventureMapButton.cpp
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19f0836211
Fixed #712 and #713
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14 years ago |
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AdventureMapButton.h
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19f0836211
Fixed #712 and #713
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14 years ago |
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CAdvmapInterface.cpp
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aca118b613
Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85.
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14 years ago |
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CAdvmapInterface.h
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0f605256e9
- added new files to build system
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14 years ago |
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CAnimation.cpp
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19f0836211
Fixed #712 and #713
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14 years ago |
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CAnimation.h
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19f0836211
Fixed #712 and #713
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14 years ago |
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CBattleInterface.cpp
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eecb470e74
Fixed all warnings "take address of temporary".
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14 years ago |
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CBattleInterface.h
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2d3caec79b
* Implemented parabolic trajectory of the trebuchet
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14 years ago |
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CBitmapHandler.cpp
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61af4c745e
- recursive directory parser for LodHandler - for creature abilities and new main menu images
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14 years ago |
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CBitmapHandler.h
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b4edd10e6c
* beegee's comments patch
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14 years ago |
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CCastleInterface.cpp
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b4144dc616
Callback jugglery, part 1.
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14 years ago |
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CCastleInterface.h
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e494171de3
- several changes to get reusable code
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14 years ago |
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CConfigHandler.cpp
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 years ago |
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CConfigHandler.h
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 years ago |
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CCreatureAnimation.cpp
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7962a9bc47
* Fixed #30
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14 years ago |
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CCreatureAnimation.h
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7962a9bc47
* Fixed #30
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14 years ago |
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CCreatureWindow.cpp
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936005aa1c
Correct, yet ugly handling of Magic Resistance.
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14 years ago |
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CCreatureWindow.h
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4af4f0a707
Compile and warning fixes.
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14 years ago |
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CCursorHandler.cpp
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eecb470e74
Fixed all warnings "take address of temporary".
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14 years ago |
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CCursorHandler.h
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66b708c168
* PreGame interface gets now redrawn every frame.
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14 years ago |
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CDefHandler.cpp
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49083c4e5a
* ConstTransitive CGI more or less done
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15 years ago |
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CDefHandler.h
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49083c4e5a
* ConstTransitive CGI more or less done
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15 years ago |
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CGameInfo.cpp
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471c23ba71
Compile fixes, more work on new artifact system.
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15 years ago |
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CGameInfo.h
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b4edd10e6c
* beegee's comments patch
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14 years ago |
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CHeroWindow.cpp
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a461326380
Fixed #634 and #703.
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14 years ago |
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CHeroWindow.h
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c165593896
(linux) added new files into the makefiles and compile fixes.
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14 years ago |
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CKingdomInterface.cpp
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 years ago |
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CKingdomInterface.h
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b4edd10e6c
* beegee's comments patch
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14 years ago |
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CMT.cpp
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9775f88045
Version bump.
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14 years ago |
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CMessage.cpp
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df062614d7
Fixed #260, improvement for #250.
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14 years ago |
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CMessage.h
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b4edd10e6c
* beegee's comments patch
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14 years ago |
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CMusicBase.h
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49083c4e5a
* ConstTransitive CGI more or less done
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15 years ago |
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CMusicHandler.cpp
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49083c4e5a
* ConstTransitive CGI more or less done
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15 years ago |
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CMusicHandler.h
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49083c4e5a
* ConstTransitive CGI more or less done
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15 years ago |
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CPlayerInterface.cpp
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2d61fab7e9
* Probably fixed #655.
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14 years ago |
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CPlayerInterface.h
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b4144dc616
Callback jugglery, part 1.
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14 years ago |
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CPreGame.cpp
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f7a4bb906c
Several minor cleanups.
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14 years ago |
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CPreGame.h
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45fba15511
* Reverted previously changed PreGame code
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14 years ago |
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CSndHandler.cpp
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953a3bf165
Final changes for 0.84b:
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14 years ago |
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CSndHandler.h
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49083c4e5a
* ConstTransitive CGI more or less done
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15 years ago |
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CSoundBase.h
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49083c4e5a
* ConstTransitive CGI more or less done
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15 years ago |
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CSpellWindow.cpp
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b4144dc616
Callback jugglery, part 1.
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14 years ago |
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CSpellWindow.h
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b4edd10e6c
* beegee's comments patch
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14 years ago |
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CVideoHandler.cpp
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98577e402f
av_free_packet is a library call. Don't reproduce its code here.
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14 years ago |
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CVideoHandler.h
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45fba15511
* Reverted previously changed PreGame code
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14 years ago |
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Client.cpp
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eecb470e74
Fixed all warnings "take address of temporary".
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14 years ago |
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Client.h
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9775f88045
Version bump.
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14 years ago |
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DPIaware.manifest
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39a752c408
Fixed issue with Windows 7 DPI upscaling.
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16 years ago |
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FontBase.h
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38837ebfc9
Implementation of WOG and ROE campaign selection screen
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14 years ago |
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FunctionList.h
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b4edd10e6c
* beegee's comments patch
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14 years ago |
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GUIBase.cpp
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aca118b613
Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85.
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14 years ago |
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GUIBase.h
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36d29424f0
* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
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14 years ago |
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GUIClasses.cpp
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aca118b613
Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85.
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14 years ago |
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GUIClasses.h
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 years ago |
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Graphics.cpp
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617e1f962e
New files for lib:
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14 years ago |
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Graphics.h
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5e0b0e49b2
* bug 392 fixed
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14 years ago |
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Makefile.am
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7908a1a61d
Makefiles update - new files
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14 years ago |
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Makefile.in
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ecb3508690
(linux) Added configure test for the icc and clang compilers, and set some extra parameters for them.
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14 years ago |
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NetPacksClient.cpp
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2d61fab7e9
* Probably fixed #655.
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14 years ago |
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SDL_Extensions.cpp
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ec76876bda
drawBorder should not crash when attempted drawing outside the surface.
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14 years ago |
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SDL_Extensions.h
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450ae1772c
- Buttons optimization - less memory and CPU usage
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14 years ago |
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SDL_framerate.cpp
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157002fe68
Better implementation of the framerate manager, FPS timer added, minor improvements
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14 years ago |
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SDL_framerate.h
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69364b5b60
Various gcc compile fixes, and updates to linux code.
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14 years ago |
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VCMI_client.cbp
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a113a8d289
* patch update from Dikamilo
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16 years ago |
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VCMI_client.rc
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78517a4397
* fixed previous fix
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16 years ago |
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VCMI_client.vcxproj
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b07e8fbfa4
For 0.84c dev build.
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14 years ago |
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mapHandler.cpp
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eecb470e74
Fixed all warnings "take address of temporary".
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14 years ago |
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mapHandler.h
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5e0b0e49b2
* bug 392 fixed
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14 years ago |
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resource.h
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3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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16 years ago |
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vcmi.ico
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3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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16 years ago |