Ivan Savenko 537f9fa048 Merged master into develop 2 years ago
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BattleActionsController.cpp 1bf6bbd9b6 Significantly simplified threading model in battles 2 years ago
BattleActionsController.h b20109c830 Test version of swipe gesture for in-combat attacks 2 years ago
BattleAnimationClasses.cpp 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 years ago
BattleAnimationClasses.h 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 years ago
BattleConstants.h 688b8db3eb Removed delays due to thread waits from battle animations 2 years ago
BattleEffectsController.cpp 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 years ago
BattleEffectsController.h 7543fdf787 vcmi: add reverse effect animation type 2 years ago
BattleFieldController.cpp 18db944083 Replaced clickReleased with clickPressed where applicable in H3 2 years ago
BattleFieldController.h 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 years ago
BattleInterface.cpp 32f7a95e38 Use capture by value since thread might start after local method returns 2 years ago
BattleInterface.h cefbe5152e Merge pull request #2359 from IvanSavenko/crashfixing 2 years ago
BattleInterfaceClasses.cpp 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 years ago
BattleInterfaceClasses.h 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 years ago
BattleObstacleController.cpp 428fb832c6 Implemented foreground/background obstacles: 2 years ago
BattleObstacleController.h 8a31aeb94b Battle animations use tick() for updates 2 years ago
BattleProjectileController.cpp 8a31aeb94b Battle animations use tick() for updates 2 years ago
BattleProjectileController.h 8a31aeb94b Battle animations use tick() for updates 2 years ago
BattleRenderer.cpp 541d98143b Renamed BattleControlPanel -> BattleWindow 2 years ago
BattleRenderer.h 428fb832c6 Implemented foreground/background obstacles: 2 years ago
BattleSiegeController.cpp e6d8b65e2c Fix toggling of auto combat 2 years ago
BattleSiegeController.h 8ed115a628 Fix ios compile 2 years ago
BattleStacksController.cpp 5be4f6ec2f Fix visibility of creature amount label after casting spell before turn 2 years ago
BattleStacksController.h 8a31aeb94b Battle animations use tick() for updates 2 years ago
BattleWindow.cpp 791eb1a37b Added workaround for running game with outdated extras mod from 1.2 2 years ago
BattleWindow.h 47b6358e6e Improve feature by triggering hero window refresh in response to netpack 2 years ago
CreatureAnimation.cpp 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 years ago
CreatureAnimation.h 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 years ago