英雄无敌3(跨平台含手机)

Michał W. Urbańczyk 61ce0c915c * "%s substitutions in Right-click information in town hall 17 years ago
AI a729484dde * battle funcs added to ICallback 17 years ago
config 61ce0c915c * "%s substitutions in Right-click information in town hall 17 years ago
hch 61ce0c915c * "%s substitutions in Right-click information in town hall 17 years ago
scripts 556311c9ab Partially done object scripting and interactions. 18 years ago
tools 47cdefb012 * new tool - Obwodziciel 18 years ago
AI_Base.h 04985fce2f * added #45, #44, #43 18 years ago
AdventureMapButton.cpp 7d7abbb68d * no more divison by 0 in slider 17 years ago
AdventureMapButton.h 00929126d5 * started making creature info window 17 years ago
CAdvmapInterface.cpp 697f26529a New pathfinder by Spasarto 17 years ago
CAdvmapInterface.h 00929126d5 * started making creature info window 17 years ago
CBattleInterface.cpp 7d7abbb68d * no more divison by 0 in slider 17 years ago
CBattleInterface.h 88a29416da improvements in battles 17 years ago
CCallback.cpp 0b16616d7a Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile. 17 years ago
CCallback.h 7d7abbb68d * no more divison by 0 in slider 17 years ago
CCastleInterface.cpp 61ce0c915c * "%s substitutions in Right-click information in town hall 17 years ago
CCastleInterface.h b53c01ab92 * fixed estate problems (#57) 17 years ago
CConsoleHandler.cpp 697f26529a New pathfinder by Spasarto 17 years ago
CConsoleHandler.h 8421c901a4 * a lot of improvements 18 years ago
CCursorHandler.cpp 58f1a2169f faster FoW in minimap, does not work, compiler errors 18 years ago
CCursorHandler.h 9674343453 * fixed memory leak in battles 17 years ago
CGameInfo.cpp 199f16964c Nagłówek. 18 years ago
CGameInfo.h b0e72f334e small bugfix, move of one file 18 years ago
CGameInterface.cpp 556311c9ab Partially done object scripting and interactions. 18 years ago
CGameInterface.h 88a29416da improvements in battles 17 years ago
CGameState.cpp 88a29416da improvements in battles 17 years ago
CGameState.h 88a29416da improvements in battles 17 years ago
CHeroWindow.cpp 00929126d5 * started making creature info window 17 years ago
CHeroWindow.h 00929126d5 * started making creature info window 17 years ago
CLua.cpp 61ce0c915c * "%s substitutions in Right-click information in town hall 17 years ago
CLua.h 61ce0c915c * "%s substitutions in Right-click information in town hall 17 years ago
CLuaHandler.cpp 556311c9ab Partially done object scripting and interactions. 18 years ago
CLuaHandler.h 556311c9ab Partially done object scripting and interactions. 18 years ago
CMT.cpp 7d7abbb68d * no more divison by 0 in slider 17 years ago
CMessage.cpp 62952e3163 a bit of refactoring (removed variable ekran as we have screen which is the same as ekran) 17 years ago
CMessage.h 23a7b708d8 * right click popups in towns 17 years ago
CPathfinder.cpp 0b16616d7a Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile. 17 years ago
CPathfinder.h 697f26529a New pathfinder by Spasarto 17 years ago
CPlayerInterface.cpp 7d7abbb68d * no more divison by 0 in slider 17 years ago
CPlayerInterface.h 7d7abbb68d * no more divison by 0 in slider 17 years ago
CPreGame.cpp 62952e3163 a bit of refactoring (removed variable ekran as we have screen which is the same as ekran) 17 years ago
CPreGame.h ec072972ee * hopefully last bugfix for Pandora's Box 17 years ago
CScreenHandler.cpp 58f1a2169f faster FoW in minimap, does not work, compiler errors 18 years ago
CScreenHandler.h 6d3a042add * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 18 years ago
DefSorter.exe 21112b0023 Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 18 years ago
Projekt.dia 9404d41383 blokowanie bohaterów, projekt w Dia 18 years ago
SDL_Extensions.cpp 21a8d87796 small upgrade 17 years ago
SDL_Extensions.h 21a8d87796 small upgrade 17 years ago
SDL_framerate.cpp db65d9ee15 * CLodHandler now stories entries in nodrze (much faster searching) 18 years ago
SDL_framerate.h 21bbfda899 framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 18 years ago
SDL_rotozoom.cpp 01e84b9e40 Na początek. 18 years ago
SDL_rotozoom.h 23de127638 egzek do spr + poprawka 18 years ago
StartInfo.h e34f9a54c9 * it's possible to choose a player 17 years ago
global.h 2f2169b71f * improved slider ( #58 ) 17 years ago
h3m.txt 23a7b708d8 * right click popups in towns 17 years ago
int3.h 2d7dbbefc3 * partially written hero moving 18 years ago
manisfest VCMI.txt f1d5e686ce * done #40, #32, #21 18 years ago
map.cpp 33fd0d22a6 * reading disposed/predefined heroes (probably works) 17 years ago
map.h 33fd0d22a6 * reading disposed/predefined heroes (probably works) 17 years ago
mapHandler.cpp 25ab2e5d8b * animations won't go in the same phase (resolved #55) 17 years ago
mapHandler.h 9b9a9b455f * hero is displayed in battle window 17 years ago
nodrze.h c9cfdacbc5 * leading files from Data/ instead of h3bitmap.lod when possible (as in OH3) 18 years ago
stdafx.cpp 01e84b9e40 Na początek. 18 years ago
stdafx.h 1e7f8984e2 * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder. 17 years ago
timeHandler.h 118c917a60 drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów 18 years ago