Ivan Savenko be2e101c8c Fix map freeze on enemy turn 2 lat temu
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IMapRendererContext.h 5c9ae8aafc Implemented spell range overlay for Dimension Door and Scuttle Boat 2 lat temu
IMapRendererObserver.h 339bbce7b7 Added more checks to avoid potential nullptr dereference crash 2 lat temu
MapRenderer.cpp fb739e7186 Merge beta -> develop 2 lat temu
MapRenderer.h 5c9ae8aafc Implemented spell range overlay for Dimension Door and Scuttle Boat 2 lat temu
MapRendererContext.cpp fb739e7186 Merge beta -> develop 2 lat temu
MapRendererContext.h 5c9ae8aafc Implemented spell range overlay for Dimension Door and Scuttle Boat 2 lat temu
MapRendererContextState.cpp 243773b6ef Renamed some adventure map files & classes 2 lat temu
MapRendererContextState.h 58aa5c0427 Formatting 2 lat temu
MapView.cpp be2e101c8c Fix map freeze on enemy turn 2 lat temu
MapView.h fa496628f2 Separated timer updates from rendering in adventure map and town screen 2 lat temu
MapViewActions.cpp ad3e54e6c0 Reduced usage of topWindow() method 2 lat temu
MapViewActions.h 8af76947cb Do not cache hovered tile and always update state 2 lat temu
MapViewCache.cpp b61cae5b37 Fixed minor issues discovered during testing 2 lat temu
MapViewCache.h 165f6a0944 Implemented terrain transition animation 2 lat temu
MapViewController.cpp ad3e54e6c0 Reduced usage of topWindow() method 2 lat temu
MapViewController.h fa496628f2 Separated timer updates from rendering in adventure map and town screen 2 lat temu
MapViewModel.cpp 225ae2ed46 Renamed directory 2 lat temu
MapViewModel.h 225ae2ed46 Renamed directory 2 lat temu
mapHandler.cpp bfe7bb11ab Fix crash on winning scenario 2 lat temu
mapHandler.h 58aa5c0427 Formatting 2 lat temu