Ivan Savenko 8ed115a628 Fix ios compile 2 years ago
..
BattleActionsController.cpp 5da407e822 All spell texts are now passed through translator 2 years ago
BattleActionsController.h 87c47fff1d Business logic of alternative actions 2 years ago
BattleAnimationClasses.cpp 0e8ee929df Renamed CCursorHandler -> CursorHandler 2 years ago
BattleAnimationClasses.h 8ed115a628 Fix ios compile 2 years ago
BattleConstants.h 4b3d93f378 Minor cleanup 2 years ago
BattleEffectsController.cpp a25214ae71 Fixes graphical artifacts on toggling stack queue visibility 2 years ago
BattleEffectsController.h 9be38780cd Removed remaining parts of Geomeotries.h/cpp 2 years ago
BattleFieldController.cpp 785a9aadcd Do not consider corpses for movement range display (#1476) 2 years ago
BattleFieldController.h 8ed115a628 Fix ios compile 2 years ago
BattleInterface.cpp 05ac217b0f Merge with vcmi/develop 2 years ago
BattleInterface.h da7766e90b Fix battle start with disabled opening sounds 2 years ago
BattleInterfaceClasses.cpp 46931a0ecf Bugfixing 2 years ago
BattleInterfaceClasses.h c63e79fb28 Fix multi-line texts in combat log 2 years ago
BattleObstacleController.cpp a25214ae71 Fixes graphical artifacts on toggling stack queue visibility 2 years ago
BattleObstacleController.h 8ed115a628 Fix ios compile 2 years ago
BattleProjectileController.cpp 9be38780cd Removed remaining parts of Geomeotries.h/cpp 2 years ago
BattleProjectileController.h 9be38780cd Removed remaining parts of Geomeotries.h/cpp 2 years ago
BattleRenderer.cpp 541d98143b Renamed BattleControlPanel -> BattleWindow 2 years ago
BattleRenderer.h 60a00b450e Multiple fixes & improvements to animation ordering 2 years ago
BattleSiegeController.cpp 05a1d7c6e3 All text for factions/towns/building are passed through translator 2 years ago
BattleSiegeController.h 8ed115a628 Fix ios compile 2 years ago
BattleStacksController.cpp ee7a573cb8 Refactoring of SDL API usage: 2 years ago
BattleStacksController.h 8ed115a628 Fix ios compile 2 years ago
BattleWindow.cpp 388ed88b5d All artifact strings now pass through translator 2 years ago
BattleWindow.h d3ecd43aba Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2 years ago
CreatureAnimation.cpp ee7a573cb8 Refactoring of SDL API usage: 2 years ago
CreatureAnimation.h 4ca22e652d All projectile animations now use time-based speed 2 years ago