Ivan Savenko 31786c8135 Town, mines and garrison now use GENERATE_RESOURCE bonus for income hai 4 meses
..
CArmedInstance.cpp 6ac57a7cfc Improvements to bonus system node types / propagators hai 4 meses
CArmedInstance.h 6ac57a7cfc Improvements to bonus system node types / propagators hai 4 meses
CGCreature.cpp 54a46b77a9 Extract library entity randomization logic to separate class hai 6 meses
CGCreature.h 54a46b77a9 Extract library entity randomization logic to separate class hai 6 meses
CGDwelling.cpp 6ac57a7cfc Improvements to bonus system node types / propagators hai 4 meses
CGDwelling.h 6ac57a7cfc Improvements to bonus system node types / propagators hai 4 meses
CGHeroInstance.cpp 6ac57a7cfc Improvements to bonus system node types / propagators hai 4 meses
CGHeroInstance.h 0ad4e80c7d Rework and simplify logic of attaching heroes to bonus system hai 5 meses
CGMarket.cpp 54a46b77a9 Extract library entity randomization logic to separate class hai 6 meses
CGMarket.h 54a46b77a9 Extract library entity randomization logic to separate class hai 6 meses
CGObjectInstance.cpp 54a46b77a9 Extract library entity randomization logic to separate class hai 6 meses
CGObjectInstance.h 54a46b77a9 Extract library entity randomization logic to separate class hai 6 meses
CGPandoraBox.cpp 463c404a83 Use bonus only as shared_ptr to avoid memory corruption hai 5 meses
CGPandoraBox.h 54a46b77a9 Extract library entity randomization logic to separate class hai 6 meses
CGResource.cpp 54a46b77a9 Extract library entity randomization logic to separate class hai 6 meses
CGResource.h 54a46b77a9 Extract library entity randomization logic to separate class hai 6 meses
CGTownInstance.cpp 31786c8135 Town, mines and garrison now use GENERATE_RESOURCE bonus for income hai 4 meses
CGTownInstance.h 6ac57a7cfc Improvements to bonus system node types / propagators hai 4 meses
CObjectHandler.cpp c3957c2c2a Moved json files to new directory, split on per-class basis hai 1 ano
CObjectHandler.h 54103813dd Remove no longer used serialization methods %!s(int64=2) %!d(string=hai) anos
CQuest.cpp 88c5f6f6fd Seerhut typo hai 5 meses
CQuest.h 54a46b77a9 Extract library entity randomization logic to separate class hai 6 meses
CRewardableObject.cpp afb22e52eb Add some diagnostics for inablilty to place all stacks on battlefield hai 5 meses
CRewardableObject.h 54a46b77a9 Extract library entity randomization logic to separate class hai 6 meses
CompoundMapObjectID.h 9591ce1ab4 Move CompoundMapObjectID to separate file hai 1 ano
FlaggableMapObject.cpp 6ac57a7cfc Improvements to bonus system node types / propagators hai 4 meses
FlaggableMapObject.h 6ac57a7cfc Improvements to bonus system node types / propagators hai 4 meses
IMarket.cpp 4d4da0454f map objects hierarchy now uses IGameInfoCallback hai 6 meses
IMarket.h 4d4da0454f map objects hierarchy now uses IGameInfoCallback hai 6 meses
IObjectInterface.cpp 4b05fb204d Check for visitable objects when selecting boat location and not blocked hai 5 meses
IObjectInterface.h 54a46b77a9 Extract library entity randomization logic to separate class hai 6 meses
IOwnableObject.h d49a61645c All objects that can be owned by player now implement IOwnableObject hai 1 ano
MapObjects.h 797646cc05 Quests in map now use shared_ptr instead of const ptr hai 6 meses
MiscObjects.cpp 31786c8135 Town, mines and garrison now use GENERATE_RESOURCE bonus for income hai 4 meses
MiscObjects.h 54a46b77a9 Extract library entity randomization logic to separate class hai 6 meses
ObjectTemplate.cpp cb70cc48d6 Fixes for handling of oversized map dwellings hai 6 meses
ObjectTemplate.h cb70cc48d6 Fixes for handling of oversized map dwellings hai 6 meses
ObstacleSetHandler.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` hai 9 meses
ObstacleSetHandler.h a842dfb3c4 Support for defining new campaign regions in mods, for hota h3c hai 5 meses
TownBuildingInstance.cpp 463c404a83 Use bonus only as shared_ptr to avoid memory corruption hai 5 meses
TownBuildingInstance.h 463c404a83 Use bonus only as shared_ptr to avoid memory corruption hai 5 meses