Ivan Savenko 31786c8135 Town, mines and garrison now use GENERATE_RESOURCE bonus for income 4 月之前
..
CArmedInstance.cpp 6ac57a7cfc Improvements to bonus system node types / propagators 4 月之前
CArmedInstance.h 6ac57a7cfc Improvements to bonus system node types / propagators 4 月之前
CGCreature.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 月之前
CGCreature.h 54a46b77a9 Extract library entity randomization logic to separate class 6 月之前
CGDwelling.cpp 6ac57a7cfc Improvements to bonus system node types / propagators 4 月之前
CGDwelling.h 6ac57a7cfc Improvements to bonus system node types / propagators 4 月之前
CGHeroInstance.cpp 6ac57a7cfc Improvements to bonus system node types / propagators 4 月之前
CGHeroInstance.h 0ad4e80c7d Rework and simplify logic of attaching heroes to bonus system 5 月之前
CGMarket.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 月之前
CGMarket.h 54a46b77a9 Extract library entity randomization logic to separate class 6 月之前
CGObjectInstance.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 月之前
CGObjectInstance.h 54a46b77a9 Extract library entity randomization logic to separate class 6 月之前
CGPandoraBox.cpp 463c404a83 Use bonus only as shared_ptr to avoid memory corruption 5 月之前
CGPandoraBox.h 54a46b77a9 Extract library entity randomization logic to separate class 6 月之前
CGResource.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 月之前
CGResource.h 54a46b77a9 Extract library entity randomization logic to separate class 6 月之前
CGTownInstance.cpp 31786c8135 Town, mines and garrison now use GENERATE_RESOURCE bonus for income 4 月之前
CGTownInstance.h 6ac57a7cfc Improvements to bonus system node types / propagators 4 月之前
CObjectHandler.cpp c3957c2c2a Moved json files to new directory, split on per-class basis 1 年之前
CObjectHandler.h 54103813dd Remove no longer used serialization methods 2 年之前
CQuest.cpp 88c5f6f6fd Seerhut typo 5 月之前
CQuest.h 54a46b77a9 Extract library entity randomization logic to separate class 6 月之前
CRewardableObject.cpp afb22e52eb Add some diagnostics for inablilty to place all stacks on battlefield 5 月之前
CRewardableObject.h 54a46b77a9 Extract library entity randomization logic to separate class 6 月之前
CompoundMapObjectID.h 9591ce1ab4 Move CompoundMapObjectID to separate file 1 年之前
FlaggableMapObject.cpp 6ac57a7cfc Improvements to bonus system node types / propagators 4 月之前
FlaggableMapObject.h 6ac57a7cfc Improvements to bonus system node types / propagators 4 月之前
IMarket.cpp 4d4da0454f map objects hierarchy now uses IGameInfoCallback 6 月之前
IMarket.h 4d4da0454f map objects hierarchy now uses IGameInfoCallback 6 月之前
IObjectInterface.cpp 4b05fb204d Check for visitable objects when selecting boat location and not blocked 5 月之前
IObjectInterface.h 54a46b77a9 Extract library entity randomization logic to separate class 6 月之前
IOwnableObject.h d49a61645c All objects that can be owned by player now implement IOwnableObject 1 年之前
MapObjects.h 797646cc05 Quests in map now use shared_ptr instead of const ptr 6 月之前
MiscObjects.cpp 31786c8135 Town, mines and garrison now use GENERATE_RESOURCE bonus for income 4 月之前
MiscObjects.h 54a46b77a9 Extract library entity randomization logic to separate class 6 月之前
ObjectTemplate.cpp cb70cc48d6 Fixes for handling of oversized map dwellings 6 月之前
ObjectTemplate.h cb70cc48d6 Fixes for handling of oversized map dwellings 6 月之前
ObstacleSetHandler.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 9 月之前
ObstacleSetHandler.h a842dfb3c4 Support for defining new campaign regions in mods, for hota h3c 5 月之前
TownBuildingInstance.cpp 463c404a83 Use bonus only as shared_ptr to avoid memory corruption 5 月之前
TownBuildingInstance.h 463c404a83 Use bonus only as shared_ptr to avoid memory corruption 5 月之前