Ivan Savenko 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) 13 years ago
..
Filesystem b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h 13 years ago
Map 94c55e2632 - string ID's for spells (not configurable due to hardcode) 13 years ago
RMG 9d68b9d58d Compile fix. Keep StdInc consistent. 13 years ago
AI_Base.h cce814c41b * Final commit 14 years ago
BattleAction.cpp 156aa6e4d9 * Updated class - file - handling 14 years ago
BattleAction.h 25bdcd3cab - Fixed wrong creature teleported 13 years ago
BattleHex.cpp c0ce8712c1 add some missing licence headers 13 years ago
BattleHex.h 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 years ago
BattleState.cpp a7cea94247 - Hopefully fixed #1103 13 years ago
BattleState.h 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 years ago
CArtHandler.cpp 99e7177d57 Fixed unitialized ptrs in CArtifacts. 13 years ago
CArtHandler.h 99e7177d57 Fixed unitialized ptrs in CArtifacts. 13 years ago
CBattleCallback.cpp c0ce8712c1 add some missing licence headers 13 years ago
CBattleCallback.h c0ce8712c1 add some missing licence headers 13 years ago
CBuildingHandler.cpp 44cc848edc first part of town configuration: 13 years ago
CBuildingHandler.h 44cc848edc first part of town configuration: 13 years ago
CConfigHandler.cpp c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 13 years ago
CConfigHandler.h a602d7e9da - build system update 13 years ago
CConsoleHandler.cpp 369f0ae9c6 [PLATFORM] MinGW support added 13 years ago
CConsoleHandler.h f7915d9e61 - removed creature-related code from ModHandler 13 years ago
CCreatureHandler.cpp 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) 13 years ago
CCreatureHandler.h 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) 13 years ago
CCreatureSet.cpp c0ce8712c1 add some missing licence headers 13 years ago
CCreatureSet.h c0ce8712c1 add some missing licence headers 13 years ago
CDefObjInfoHandler.cpp 9f0441a0be - adventure map defs are now part of town config. Should be the last part 13 years ago
CDefObjInfoHandler.h f7915d9e61 - removed creature-related code from ModHandler 13 years ago
CGameInterface.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 years ago
CGameInterface.h f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 years ago
CGameState.cpp 0e06ac15ad - Commanders are now a part of faction config 13 years ago
CGameState.h 100dad889a * much better callback function declaration (previous version inspired me to write a new coding guideline) 13 years ago
CGeneralTextHandler.cpp e36bc50504 - support for new heroes and hero classes 13 years ago
CGeneralTextHandler.h e36bc50504 - support for new heroes and hero classes 13 years ago
CHeroHandler.cpp 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) 13 years ago
CHeroHandler.h ff146a80fe - fixed empty tavern in new towns 13 years ago
CLogger.cpp c0ce8712c1 add some missing licence headers 13 years ago
CLogger.h c0ce8712c1 add some missing licence headers 13 years ago
CMakeLists.txt ffe8b99369 - reorganized hero classes 13 years ago
CModHandler.cpp 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) 13 years ago
CModHandler.h 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) 13 years ago
CObjectHandler.cpp 0e06ac15ad - Commanders are now a part of faction config 13 years ago
CObjectHandler.h 66d9edf76e small refactor secskill limit check. 13 years ago
CObstacleInstance.cpp c0ce8712c1 add some missing licence headers 13 years ago
CObstacleInstance.h c0ce8712c1 add some missing licence headers 13 years ago
CScriptingModule.h 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
CSpellHandler.cpp 94c55e2632 - string ID's for spells (not configurable due to hardcode) 13 years ago
CSpellHandler.h 94c55e2632 - string ID's for spells (not configurable due to hardcode) 13 years ago
CStopWatch.h 8040a81eec - fixed save games issues (#1044) 13 years ago
CThreadHelper.cpp 2643762f08 Mac OS patch from stopiccot 13 years ago
CThreadHelper.h 613172fa45 - fixed #582, #1019 and #1022 13 years ago
CTownHandler.cpp 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) 13 years ago
CTownHandler.h 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) 13 years ago
CondSh.h e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 13 years ago
Connection.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 years ago
Connection.h 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 years ago
ConstTransitivePtr.h 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
GameConstants.h ffe8b99369 - reorganized hero classes 13 years ago
HeroBonus.cpp c0ce8712c1 add some missing licence headers 13 years ago
HeroBonus.h ffe8b99369 - reorganized hero classes 13 years ago
IGameCallback.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 years ago
IGameCallback.h 100dad889a * much better callback function declaration (previous version inspired me to write a new coding guideline) 13 years ago
IGameEventsReceiver.h c0ce8712c1 add some missing licence headers 13 years ago
Interprocess.h 1415f8dbf5 - fix for boost 1.49 13 years ago
JsonNode.cpp b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h 13 years ago
JsonNode.h c0ce8712c1 add some missing licence headers 13 years ago
Makefile.am 89196c577e autotools compile fix 13 years ago
NetPacks.h c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 13 years ago
NetPacksLib.cpp 105083dd70 * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods 13 years ago
RegisterTypes.h f7915d9e61 - removed creature-related code from ModHandler 13 years ago
ResourceSet.cpp c0ce8712c1 add some missing licence headers 13 years ago
ResourceSet.h c0ce8712c1 add some missing licence headers 13 years ago
StartInfo.h 1c5a4c669c - merged minimap.json into terrains.json 13 years ago
StdInc.cpp cce814c41b * Final commit 14 years ago
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex 14 years ago
StringConstants.h d2ee602b29 - fix uninitialized cursor 13 years ago
UnlockGuard.h c0ce8712c1 add some missing licence headers 13 years ago
VCMIDirs.h 41480a489e Win compile fix (#974) 13 years ago
VCMI_Lib.cpp ffe8b99369 - reorganized hero classes 13 years ago
VCMI_Lib.h 04358ed0c6 multiple changes in config system, breaks existing mods. See upcoming post on forums. 13 years ago
VCMI_lib.vcxproj bcf8cab19a Project files update/cleanup. 13 years ago
int3.h c54b983663 Some improvements for AI logging. 13 years ago
vcmi_endian.h a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 years ago