Ivan Savenko 9678296875 Hero interaction is now battle action 2 лет назад
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AccessibilityInfo.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 лет назад
AccessibilityInfo.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 лет назад
BattleAction.cpp 82a9f82e1c BattleAI: retreat 3 лет назад
BattleAction.h 82a9f82e1c BattleAI: retreat 3 лет назад
BattleAttackInfo.cpp b86969909a Fixes compilation due to changes in callback interface 3 лет назад
BattleAttackInfo.h b86969909a Fixes compilation due to changes in callback interface 3 лет назад
BattleHex.cpp e53e515aa7 Fix msvc compile 3 лет назад
BattleHex.h 9678296875 Hero interaction is now battle action 2 лет назад
BattleInfo.cpp d2b837b116 All creature-related texts go through translator 3 лет назад
BattleInfo.h 500cf7f15d EWallPart & EWallState are now enum class 3 лет назад
BattleProxy.cpp 17fc9d8d8f Merge with vcmi/develop 3 лет назад
BattleProxy.h 500cf7f15d EWallPart & EWallState are now enum class 3 лет назад
BattleStateInfoForRetreat.cpp 82a9f82e1c BattleAI: retreat 3 лет назад
BattleStateInfoForRetreat.h 82a9f82e1c BattleAI: retreat 3 лет назад
CBattleInfoCallback.cpp 9a30484183 Point and Rect now reside in library 3 лет назад
CBattleInfoCallback.h 9678296875 Hero interaction is now battle action 2 лет назад
CBattleInfoEssentials.cpp 500cf7f15d EWallPart & EWallState are now enum class 3 лет назад
CBattleInfoEssentials.h 500cf7f15d EWallPart & EWallState are now enum class 3 лет назад
CCallbackBase.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 лет назад
CCallbackBase.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 лет назад
CObstacleInstance.cpp 52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect 3 лет назад
CObstacleInstance.h 52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect 3 лет назад
CPlayerBattleCallback.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 лет назад
CPlayerBattleCallback.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 лет назад
CUnitState.cpp d2b837b116 All creature-related texts go through translator 3 лет назад
CUnitState.h 733f21f8dc Petrify will freeze stack animations 3 лет назад
DamageCalculator.cpp 30d7bdc884 Moved tower damage computation to town instance 3 лет назад
DamageCalculator.h 1418ce4678 Refactoring & fixes of damage calculation 3 лет назад
Destination.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 лет назад
Destination.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 лет назад
IBattleInfoCallback.h 20c102e648 Remove T prefix from new typedefs 3 лет назад
IBattleState.cpp 0b70baa95e Spells configuration version 2 (effect-based) 8 лет назад
IBattleState.h 500cf7f15d EWallPart & EWallState are now enum class 3 лет назад
IUnitInfo.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 лет назад
ReachabilityInfo.cpp db2a40600d Fixed some of the warnings detected by CI run 3 лет назад
ReachabilityInfo.h db2a40600d Fixed some of the warnings detected by CI run 3 лет назад
SideInBattle.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 лет назад
SideInBattle.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 лет назад
SiegeInfo.cpp 1d7f004658 Implemented reinforced walls in towns with Castle 3 лет назад
SiegeInfo.h 500cf7f15d EWallPart & EWallState are now enum class 3 лет назад
Unit.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 лет назад
Unit.h 733f21f8dc Petrify will freeze stack animations 3 лет назад